When it comes down to classic pro wrestling games from the early 00’s one of the most memorable titles from that time period was WWF No Mercy. For those who do not know WWF No Mercy was developed by AKI Corporation & Asmik Ace Entertainment while being published by THQ. WWF No Mercy was released exclusively for the N64 and the direct sequel to the WWF Wrestlemania 2000 title from late ’99. WWF No Mercy was not only a vast improvement over its predecessor but it was arguably the best pro wrestling that THQ had published during the late 90’s-early 00’s. Unlike, WCW vs The World, WCW/nWo Revenge and Wrestlemania 2000 the WWF No Mercy game had a innovative Championship mode that included branching storylines; depending on what title players challenged for. The available titles included the World, IC, Tag-Team, European, Hardcore and Women’s which players could compete for both in Championship and Exhibition Mode. There were also various other match types including in WWF No Mercy included King Of The Ring, Royal Rumble along with the brand new addition of the Ladder Match. WWF No Mercy was probably one of the first pro wrestling video games ever to include a Ladder or Ironman match which is one of the few things that makes this game legendary.
WWF No Mercy included numerous iconic venues such as Raw is War, Smackdown. Summerslam, Survivor Series, Royal Rumble, Wrestlemania that players could compete in with whoever they selected. WWF No Mercy included approximately 74 different characters to choose from which really added to the overall replay value of the game. The amount of move sets included in WWF No Mercy was almost unreal and players were also given a option to create their own wrestlers as well. The superstars created can be utilized in any game mode and players were able to customize their stats and move sets for before utilizing them in actual matches. The brand new Survival Mode included in WWF No Mercy was very intriguing because it was basically an endless Battle Royale that lasted until players were knocked out the ring. The Survival Mode was not only a creative game mode but it allowed players to earn as much money as they could outside of Championship Mode. The inclusion of in-game currency itself was something that was pretty cool since it had never been used in Wrestlemania 2000 or WCW/nWo Revenge between ’98-’99 for the N64.
The currency earned in Championship & Survival Modes could be used at the Smackdown Mall to purchase hidden characters, moves, costumes and other items. Despite, not selling as much as WCW vs nWo World Tour or WCW/nWo Revenge on the N64 the game still sold over 1.1 million copies following its release in November 2000. One of the reasons why WWF No Mercy may not have sold more was because it was released less than a year before Nintendo’s GameCube console came out in ’01. Even though, WWF No Mercy was not a best seller on the N64 it’s still wide regarded as one of the greatest pro-wrestling games of all-time; along with Smackdown: Here Comes The Pain for the PS2 from 2003.