Should Star Ocean have been released in America during 1996?

One of the few JRPG’s for the Super NES that may have her overlooked back in the mid ’90s was Star Ocean from ’96. For those who do not know Star Ocean was developed by video game company tri-Ace and published by Square Enix and was released exclusively in Japan during the summer of 1996. Unlike, some of the previous JRPG’s that Square Enix has published between the early to mid 90’s Star Ocean had features that made it stand out more on the SNES. Unlike games such as Secret Of Mana & Chrono Trigger it should be noted that Star Ocean was one of the few JRPG’s in the SNES that included voice samples. By the mid 90’s video games were able to push the limits of the 16-bit SNES and being able to do things that was previously thought to be impossible when the console was first released in 1990. The visual aspect of Star Ocean was also very impressive along with the plot which emphasized time travel. Star Ocean was a game that could have been very successful in the early 90’s especially since 2D JRPG’s were more popular during that time period.

In fact, some people might of have been surprised that Star Ocean was released exclusively in Japan for the SNES especially considering the fact that the 16-bit console was starting to decline in popularity by the mid 90’s. Many have probably questioned why Star Ocean was not ported for the PS1 during the mid 90’s seeing popular Sony’s 32-bit console was during the time. Either way, despite how adventurous the plot for Star Ocean along with how polished it looked on the SNES it still may not have been a huge attraction in America back in 1996. American gamers were more fixated on 3D gaming along with titles such as Mortal Kombat & Killer Instinct that emphasized blood, gore and violence. While it made sense to keep Star Ocean as a Japanese exclusive during the mid 90’s the game still should have been released in America much sooner than it was. Star Ocean was not officially released in America until October 2008 before it appeared worldwide on PlayStation 4 & Nintendo in December 2019. If the original Star Ocean game appeared on the Game Boy Advance back in the early 00’s it could have been somewhat of an attraction on the 32-but handheld console seeing how successful it ended up becoming during that decade.

Thunder Force II (1988) vs Super R-Type (1991) which game was more popular?

When it comes down to the scrolling shooter genre of gaming there are many retro gamers who remember titles such as the R-Type and the Thunder Force series which were popular in the late 80’s and early 90’s. While Super R-Type is well known for its unusual level of difficulty there are many people who remember Thunder Force II for its gameplay in general. After the first ever Thunder Force game was released back in 1983 as a Japanese exclusive Thunder Force II saw various improvements from its predecessor such as the inclusion of stages from a top-down perspective in addition to the side scrolling levels. Also, the Thunder Force II a unique weapon system along with CRAW add-on which enhanced ford power while protecting plate from enemy attacks.

Both Super R-Type along with Thunder Force II looked very impressive visually and were fun 2D titles to play back when the side scrolling shooter genre of gaming was still somewhat popular. In terms of gameplay some would probably give Thunder Force II the edge over Super R-Type. However, in relation to which game was more popular in general Super R-Type would be a game that most people would probably choose over Thunder Force II. Bu

Seiken Densetsu 3 (1995) vs Sailor Moon: Another Story (1996) which could have been more successful in US?

When it comes down to big RPG titles for the SNES to never make it to America back in the 90’s both Seiken Densetsu 3 along with Sailor Moon: Another Story are two big titles that many people think about. In fact, its surprising that neither game was ported to the PS1 back in the mid 90’s since SNES games such as Chrono Trigger managed to appear on the 32 bit console during the time. While Seiken Densetsu 3 was the direct sequel to the Action-RPG classic Secret of Mana the turn based RPG Sailor Moon: Another Story was a game that surpassed the expectations of many people who were fans of the SM series back in the 90’s.

While many can argue that the Seiken Densetsu series reached its peak following the release of Secret of Mana its a well known fact that the Sailor Moon television series began to reach its peak between 1995-1998. In theory, Sailor Moon: Another Story could of have her very successful in America if it appeared on the PS1 opposed to SNES which most gamers stopped buying around the mid 90’s. However, Square Enix normally tends to have more popular games especially in relation to the RPG genre. While both games were underrated games for the SNES its highly up to speculation on which game would of had more success back in the mid 90’s.

Top Gear (1992) vs Virtua Racing (1992) which game was more successful?

When it comes down to racing titles from the early 90’s both Top Gear and Virtua Racing were very popular games that retro gamers think about from that time period. While the racing genre of gaming had yet to reach its boom period both Top Gear and Virtua Racing were fun classics that older gamers enjoyed for the SNES and the Sega age depending on what game console they owned back the day. While Top Gear was a fun 2D Racing game with bright visuals and catchy soundtracks Virtua Racing was special due to the fact that it was one of the first 3D games to ever appear within its genre in general.

Also, Virtua Racing was big in arcade centers worldwide following its initial release in Japan back in 1992. After, becoming very popular in arcade centers Virtua Racing was ported for the Sega Genesis, Sega Saturn and Sega 32X between 1994-1996. Those who picked up the Sega Saturn or the 32X version of Virtua Racing were for a real treat since the graphics and gameplay for those versions had a closer resemblance what was seen in arcade centers opposed to the Genesis port which was considered inferior.

However, the Genesis version of Virtua Racing was very expensive and priced at $100 in America due to the fact that the cartridge for this game included the Sega Virtua Processor which was similar to the Super FX chip Nintendo utilized for certain SNES titles such as Star Fox. In terms of overall quality many people would most likely give the edge to Virtua Racing over Top Gear especially since it was ahead of its time in relation to 3D racing which would eventually become big around the mid to late 90’s.

Was Art of Fighting an underrated game?

When it comes down to fighting titles I’m from the early 90’s that had a lot of potential but did not get as much mainstream as it did Art of Fighting is one of the many games that instantly comes to mind. The original Art of Fighting game was developed by SNK and initially released for the Neo Geo in 1992. While Art of Fighting was ported to multiple game consoles back in the early 90’s such as Super Nintendo and the Sega Genesis the game was not as big of a success as the likes of Street Fighter II or Mortal Kombat. However, if you were a huge fan of the fighting genre of gaming than Art of Fighting was worth checking out.

The plot did the main story of Art of Fighting revolved around Ryo Sakazaki and Robert Garcia as they attempt to rescue Yuri Sakazaki after being kidnapped by Mr. Big. Throughout, the game every opponent one defeats with other Ryo or Robert will gives the player some type of clue on where to find Yuri which ultimately leads to a showdown with the game’s final boss Mr. Karate. One of the things about Art of Fighting had that was seemingly absent in Street Fighter II along with the older Mortal Kombat games were Story Modes. While the gameplay for the original Art of Fighting title was arguably stiff especially for SNES port it was without a doubt one of the most challenging fighting titles of the early 90’s. Also, the soundtrack for the SNES version of Art of Fighting was simply amazing and sounded better than the Neo Geo version of the title. While Art of Fighting was not quite as popular as many other fighting games in America it was still considered to be a 16-Bit Classic from the early 90’s.

Could Sonic Blast Man I & II have worked on the Sega Genesis?

When we think about old school side scrolling beat em up games from the early 90’s there a various titles that comes to mind. We had games such as the Final Fight Streets of Rage series along with the likes of Battletoads & TMNT: Turtles in Time which were all memorable classics. However, there were games such as Sonic Blast Man I & II which are not talked about as much as other beat em up titles from the early 90’s which were considered to be decent. Shortly after the first Sonic Blast Man game was released in arcade centers back in 1990 it was ported for the Super Nintendo Entertainment System.

Sonic Blast Man II was also released exclusively for the SNES a few years later in 1994 but never appeared in arcade centers at all. Despite, being a cool beat em up for the SNES some question why Taito never ported Sonic Blast Man I & II for the Sega Genesis during the early 90’s. One could argue that Sonic Blast Nan could have was been overshadowed by the Streets of Rage series on the Sega Genesis. However,the SNES has the Final Fight series along with games such TMNT: Turtles in Time, Super Double Dragon and Captain Commando. Sonic Blast Man could of had a much better chance standing out on the Sega Genesis than it did on the SNES. In theory, Sonic Blast Man I & II could have received more recognition on the Sega Genesis but when it came down to visuals, sprites and animation Taito probably believed that Super Nintendo was a better choice.

Super Metroid (1993) vs Metroid Prime (2002) which game had more success?

When it comes down to Nintendo games in general two of the most popular games in the Metroid series that comes to mind are Super Metroid for the SNES and Metroid Prime which came out on GameCube. It’s debatable among many fans of the series on which games was more popular. Super Metroid for the SNES was met with critical acclaim and received strong reviews from various gaming publications such as IGN, Nintendo Life and others as being one of the best 2D action adventure of the 90’s. The visuals, graphics along with the atmosphere of Super Metroid has a lot to do with its appeal.

Metroid Prime which was released exclusively for the Nintendo GameCube back in 2002 was the long awaited sequel of Super Metroid. Since its release Metroid Prime has won a few “Game of the Year” awards from gaming entities such Edge, EGM, GameSpot and Nintendo Power in 2002. If one had to choose between the two games mostly Metroid Prime would have advantage of being a better game all around.

Could Mario Paint have worked on the Game Boy Advance?

When it comes down to memorable SNES titles that never made it to the Game Boy Advance Mario Paint is one of the first games that comes to mind. Mario Paint was probably one of the most creative SNES titles in the entire series and provided players with a more unique adventure than what they are used to. However, despite how popular Mario Paint was in the war 90’s it would have been nearly impossible to make port such a game to the Game Boy Advance.

The Game Boy Advance did not have enough buttons for Mario Paint plus features such as the looping animation included in the game’s music generator could only be viewed on wide television screens. Aside from the looping animation from the music generator Mario Paint did include a few mini games that could have worked out well on a Game Boy Advance version of the game. However, the idea of having any less than the original SNES version of Mario Paint in the Game Boy Advance would ultimately diminish the over quality of the game itself.

Could Gley Lancer have worked on the Sega Dreamcast?

When it comes down to side scrolling shooter titles Gley Lancer was one of the top titles to have never been released outside of Japan back in the early 90’s. Gley Lancer was originally released for the Sega Genesis before it was eventually made for the Wii’s Virtual Console back in 2008. But since Gley Lancer first started on the Sega Genesis there are some who would question why video game developer Masaya never ported the game for the Dreamcast back in the late 90’s.

Even though, the Sega Dreamcast mainly featured 3D titles there were a few 2D games such Marvel vs Capcom 1 & 2 that stood out during the late 90’s time period. However, the fighting genre of gaming was still popular during the late 90’s while side scrolling shooters had already declined in popularity during that time period.

Should the Mega Drive Mini have the same price as the SNES Classic?

As of right now the SNES Classic is probably the most popular retro based game console in retail stores in various countries such as America, Japan along with the UK. When the SNES Classic was first released the console averaged around $79.99 as as pricing is concerned. Seeing that the original Mega Drive console was just as popular as the SNES in the early 90’s the mini version of this system should have a similar value. As of now there has not been too much talk about the pricing of the Mini Mega Drive console.

The pricing of the SNES Classic was fair in the eyes of many people since it was under $100 but slightly more than $59.99 which is generally the average cost of most new PS4, Xbox One and Nintendo Switch games. It will be interesting to see how much the Nega Drive Mini will be priced at following its release later in 2018.