Retro Gaming 90’s- Bishoujo Senshi Sailor Moon: Another Story (1995)

When we think about classic JRPG’s from the 16-bit era of gaming from the early 90’s various titles instantly comes to mind for those who are retro gamers. During the early to mid 90’s memorable JRPG gems had emerged such Secret Of Mana, Seiken Densetsu 3, Chrono Trigger, Earthbound Super Mario RPG, Final Fantasy IV-VI and others were considered to be popular titles that are still talked about to this day. While a majority of the titles just mentioned eventually made it to America back in the 90’s there were titles such as Bishoujo Senshi Sailor Moon: Another Story that remained Japanese exclusives which makes are retro gamers question why it was never released in the US. For those who do not know Bishoujo Senshi Sailor Moon: Another Story was developed by Arc System Works and developed by Angel and was released as a SNES exclusive back in 1995. Sailor Moon: Another Story was a single-player JRPG that gave people the option of controlling any of the Sailor Scouts that they want to while leveling them up throughout the game.

This game featured the Inner Senshi characters such as Sailor Moon, Mini Moon, Venus, Mercury, Mars, Jupiter and the Outer Senshi Sailor Uranus, Neptune, Saturn and Pluto as they attempt to defeat the main villain who is a sorceress known as Apsu from the 30th Century. As far as the plot for Sailor Moon: Another Story was concerned its was rather intriguing especially since emphasis was placed on time travel. Also, Apsu managed to assemble a group of warriors named Sin, Ishtar, Nabu, Nargel and Marduk known as the Opposito Solders who are supposed to be villainous counterparts of the Inner Senshi. In this game Apsu plans of altering the events of the past in order to make her mission of retrieving the Silver Crystal that much easier in the 30 century. In addition, to receiving new antagonists within the Sailor Moon series some the main villains from the first three story arcs reappear such as Queen Beryl, Black Lady, Mistress 9, Rubeus, Esmeraude and others who American fans were probably more familiar with by ’97-’98. In fact, Sailor Moon: Another Story was released in late ’95 the same year that the fourth season of the series known as Super S first aired.

As far as the game itself is concerned Sailor Moon: Another Story has nice graphics, impressive level designs along with mini-puzzle games and artificial intelligence that would force players to develop creative strategies on how to defeat their opponents. Each character had their signature attacks from the manga/television series along with HP (health points) and rechargeable EP (energy points) before battling various monsters and bosses throughout the game. Sailor Moon: Another Story also had interesting dialogue between characters along with multiple endings depending on what level players complete it on. While its unclear on how successful Sailor Moon: Another Story was in Japan in relation to sales many people often wonder successful this game would have been in America between ’95-96. Considering how popular the Sailor Moon series was during the mid 90’s after appearing on Fox Kids and Toonami this JRPG could have ended becoming an attraction on the PS1 considering that fact that the Super NES was starting to become old by 1995. Some fans would argue that the story for this game was arguably better than the Sailor Moon: Super S television series and deserved a non-canon movie release. Either, way Bishoujo Sailor Moon: Another Story is considered to be an underrated JRPG from the mid 90’s and is possibly the best game from the series in general.

Was Mario Kart Wii a better game than Mario Kart 8?

When it comes down to racing titles within the Mario series there are many popular title that have been released on Nintendo based consoles over the years. However, in terms of more recent titles both Mario Kart Wii and Mario Kart were very popular titles within the series. While Mario Kart 8 seemed more high profile and received a remake for the Nintendo Switch it seemed like Mario Kart Wii has sold much more overall.

Since its release Mario Kart Wii has sold at least 37 million units worldwide and was seen as one of the best selling games for the Wii console. While Mario Kart 8 did not sell as much as Mario Kart Wii many can argue that it was because the Nintendo Wii-U was no as successful as the original Wii console on a commercial level. In terms on whether or not Mario Kart Wii was better game than Mario Kart 8 is highly debatable among the gaming community.

Does Top Gear for the SNES deserve more credit?

Top Gear wall

When many people look at Top Gear for the SNES they view it a a generic racing gaming that came out during the early 90’s.  However, the original Top Gear title was one of the coolest racing titles for the Super Nintendo Entertainment System during the early 90’s with the likes of Super Mario Kart and F-Zero.  The gameplay and graphics for Top Gear were both impressive and the soundtrack pretty much made the game itself memorable.   While its unfortunate that Gremlin Graphics went out of business back in 1999 many people still remember how they made multiple 2D games for the SNES during the early 90’s.  In terms of soundtrack the first Top Gear title was arguably the best will the second installment had better game mechanics than the first.

When it came down to the futuristic racing game known as Top Gear 3000 it was generally regarded as a fun game by some who owned an SNES.  Top Gear 3000 had included a series of races throughout the game that took place on different planets rather than countries like the first two Top Gear titles.    Even though, the science fiction concept of Top Gear 3000 was very interesting it along with the other two SNES games none of them got  the type of recognition they deserved.  It would have been interesting to see how well each Top Gear game would have done if they all featured on arcade systems around the world prior their respective releases during the early 90’s.

Classic Gaming- Mortal Kombat III: (1995)


When it comes down to the first three 16-bit Mortal Kombat games within the series many people would argue that the third installment was probably the best in terms of gameplay.  Mortal Kombat III was developed by Midway Games and released during the mid 90’s following the popularity and success of Mortal Kombat II in 1993.  Not only did Mortal Kombat III have improved gaming mechanics from it predecessor but it also had exciting new stages and characters which made the game itself more enjoyable.  Mortal Kombat III had included new characters such as: Striker, Cyrax, Sector, Kabal, Sheeva and  boss character named Motaro.  Along with the addition of new character Mortal Kombat III also so the return of some of the others from previous games such as Liu Kang, Shang Tsung, Kung Lao, Sonya and boss character Shao Khan.  Not only is the story for this game slightly darker than Mortal Kombat II but it also seems more violent as well.  In Mortal Kombat III the Earthrealm was in more danger than before considering the fact that Shao Khan was trying to merge it with the Outworld following the resurrection of Sindel.

Along with the addition of new characters and a more interesting storyline Mortal Kombat III had also introduced some fascinating concepts to the series such as animalities and brutalities following the end of each battle.  Along with those two new features players can still perform fatalities, babalities along friendships similar to that of Mortal Kombat II which it was pretty cool since it gave them more options on how to destroy their opponents.  The combo system in Mortal Kombat III was one of the many aspects in the game  that really stood out since it was fast paced and required a decent amount of skills to pull some of them off.  The pit fatalities in MK III such as the Tower and the Subway stage were also creative along with being exciting places to battle at.   Without a doubt Mortal Kombat III was and still is an arcade classic that some people would argue was one of the best 16-bit fighting games of the 90’s.

Retro Games- Phantasy Star IV: End Of Millennum: (1993)


When it comes down to popular games of the 16 bit era one of the many titles that comes to mind includes Phantasy Star IV: End of the Millennum which was released for the Sega Genesis in early 90’s.  While Phantasy Star IV was originally released in Japan during 1993 the game was not available in America until 1995.  This single player role playing game takes place about millennium following the events of Phantasy Star II and concludes the ongoing storyline invovling the Algor star system.  In Phantasy Star IV players have the opportunity to progress throughout the game with multiple characters including the main protagonist Chaz, Rune , Raja, Wren and Rika.  Along with having great visual design and nice cutscenes for the purposes of storytelling the soundtrack in Phantasy Star IV was awesome.  The soundtrack for Phantasy Star IV: End of the Millennum was probably among the best of any role playing game during the 16 bit era.  Usually, when it comes down to RPG titles many people think about Super Nintendo games such as the Final Fantasy series.

Having a  high quality RPG title like Phantasy Star IV for the Sega Genesis  was something that was very impressive considering the fact that the console itself was not mainly defined by games of that genre.  Many people would argue the fact that Phantasy Star IV was probably among the best game within the series during the 16 bit era.  Most people would also agree that Phantasy Star IV was way better than its prequel Phantasy Star III Generations of Doom which was arguable dull in comparison.  Phantasy Star IV had so many cool features including the special abilities that some of the characters had.  While some characters are healers others can teleport players out of dungeons and across different parts of the world.   When it comes down to turn based RPG titles Phantasy Star IV: End of the Millennum was definitely one of the best games for the Sega Genesis which is seen as a gem by many people who grew up during the 16 bit era of gaming.

Classic Gaming- Mighty Morphin Power Rangers Fighting Edition: (1995)


Mighty Morphin Power Rangers Fighting Edition was a 2D fighitng game that was exclusively for the Super Nintendo Entertainment following its release in 1995.  Unlike Mighty Morphin Power Rangers the Movie this game featured head to head battle instead of beat em up gameplay.  The gameplay and graphics for this title was great but one of the only things that some people felt was lacking was the ability to play as any of the power rangers.  Even though you can choose some of the  Megazords as playable characters along with different villains the inability to play as any of the Power Rangers made this game stand out in comparison to many of the other titles in the series.  Another cool thing about Mighty Morphin Power Rangers Fighting Edition included the fact that players were able to play as Ivan Ooze who was the main villain in the beat em up MMPR title released for Super Nintendo & Sega Genesis during the same year this game came out.  The mid 90’s was a great time to be a fan of Mighty Morphin Power Rangers especially during 1995 when the movie was released worldwide during that summer.

If fans of the MMPR series were preferred fighting games over beat em up titles then the MMPR Fighting Edition was probably better choice then some of the other titles.  As cool as MMPR Fighting Edition was it only featured three game modes which included story, fighting and trial mode.  The story mode allows players to control either the Mega Tigerzord or the Thunder Megazord and fight in a series of battles.  When players defeat monsters in story mode they get a brief cutscene of them being destroyed.   Also, when players get towards the end of the game they will find that both Lord Zedd and Ivan Ooze are far more challenging then they may have originally expected which adds more excitement to the story mode.  The in game mechanics for MMPR fighting edition was also pretty cool especially the super gauge feature that allowed players to pull off power moves and special attacks depending on how many times they fill up their bar.  The Trial mode was great because  outside of story mode it could keep people busy for hours if they were playing by themselves.  Some people would probably argue that MMPR Fighting Edition was an underrated fighting game developed by Natsume.  Even though,  MMPR Fighting Edition was not considered to be the Power Rangers game in the series it was still a very fun game to play for the SNES back in the mid to late 90’s.

Retro Gaming- International Superstar Soccer Deluxe: (1995)


International Superstar Soccer  was a game that originally developed for the Super Nintendo Entertainment System by Konami.  But shortly after the release of International Superstar Soccer Deluxe for the SNES a deluxe version of the game was made for additional consoles including the Sega Mega Drive and eventually for the original Sony PlayStation between 1995 and 1997.  There were so many things about the original International Superstar Soccer game that was impressive including the visual aspect of this game. The 2D graphics and sprites for International Superstar Soccer was fantastic along with several other features that made the game itself feel realistic.  It felt like Konami did everything in their power to make this game as realistic as possible including adding crowd noises and chants while having short victory celebrations every time a player scores a goal.  Basic features such as those made International Superstar Soccer a very exciting title to play along with the various modes featured in the game.  The original International Superstar Soccer game that was released exclusively for the Super Nintendo included multiple game modes such as World Series, International Cup, Open Game, Training, Scenario and Penalty Kick.   Also, there were so many teams from around the world that people could choose from numerous different countries including America, France, England, Germany, Mexico, Brazil, Russia, Ireland, Spain, Argentina, Ireland, Columbia and more.  Along with being able to select various teams from around the world the game presents people with a roster for each along with their overall strengths as a unit.  Another nice feature about International Superstar Soccer includes the substitution option which provided people with detailed statistics about each player on a team including technique, shooting, speed, stamina along with their fatigue during each game.

As good as the original International Superstar Soccer Deluxe game was the deluxe version was even more impressive.  ISS Deluxe had featured more detailed statistics of each players including speed, dash, shot power, intelligence, balance, jump, stamina and dribble which made the game feel more realistic for those who played it.  Along with more added detail ISS Deluxe had also included better visuals that was more appealing than the original game which was exclusively for the SNES.  One of the coolest things about ISS Deluxe was the the fact that it was ported to other game consoles besides the SNES which gave more people the opportunity to enjoy this classic 2D sports title. The original and deluxe version of International Superstar Soccer were both great because it seemingly maintained a harmonious balance between 2D gameplay and reality in relation to statistical information along with in game mechanics.  International Superstar Soccer Deluxe is probably one of the most innovative 2D soccer games to have ever been released for the SNES or the Mega Drive.  Even though, ISS Deluxe does not get talked about as much some would argue that it was a very fun sports game with various modes and national soccer teams that would keep players interested in this title long period of time.