Retro Gaming 00’s- Prince Of Persia: (2008)

When we think about big action adventure games from the late 00’s there are various titles that instantly come to mind such as Batman: Arkham Asylum, Assassin’s Creed II, Metal Gear Solid 4: Guns Of The Patriots and others that are all considered to be classics. While the games just mentioned were all high profile titles during the late 00’s time period there were also others from the action-adventure that were almost as memorable. An example would be the Prince Of Persia game developed and published by Ubisoft which came out back in 2008. Prince of Persia was released for the PlayStation 3, Xbox 360 and Microsoft Windows in December 2008 and was a game that was mainly well received by both critics and fans alike. The story for the Prince Of Persia was very intriguing especially considering how the setting for the game revolves around divine concepts such as ancient gods along with the belief of Zoroastrianism. In this game players controls a nameless Wanderer called “Prince” after learning about the imprisonment of a dark god named Ahriman by Ormazd who is a god of light in the center of the city-state known as Persia.

It turns out that Ahriman was responsible for spreading corruption along conquering various countries around the world prior to a cosmic battle with Ormazd who was revealed to be his brother. Towards the beginning of the Prince Of Persia players soon discover that Elika and Mourning King are key characters within the game after they arrive in a forbidden mystical land sustained by the Tree of Life. Elika travels alongside Prince during his journey to heal the fertile grounds throughout the game he eventually learns some dark secrets regarding her past. It was revealed that Elika’s mother and the Mourning King’s wife had died shortly before she did herself. Unable to deal with the agony of losing his wife and daughter Mourning King had struck a deal with Ahriman. Mourning King had promised to free Ahriman from imprisonment in exchange for Elika’s resurrection which is exactly what had happened. After cleansing fertile lands sustained by the Tree Of Life both Prince and Elika proceed to purify a temple where they are opposed by the corrupted King and Ahriman. After both Mourning King and Ahriman are defeated Elika successfully manages to heal the Tree Of Life then sacrifices herself in order to seal the dark god away permanently. However, while Elika was alive Prince had grown attached to her leading him to undo the progress they made together by cutting the trees in the desert along with the Tree Of Life to bring her back to life. In the process the main antagonist and god of darkness Ahriman returns to life as well leaving players with a cliffhanger ending.

Even though, the plot for The Prince Of Persia seemed basic and lacked depth it was still very interesting and had pretty cool gameplay. Players had to complete their quest as Prince using aerobics, combat and puzzle solving solving skills as they traversed throughout various Persian areas within the game. Also, Elika’s magical abilities are very useful to Prince in this game because they can be used to keep him from dying and there is no limit on how many times she can do it. The open-world environment in Prince Of Persia looked magnificent thanks to the Anvil game engine which has been used a majority of Assassin’s Creed games since 2007. Since its release Prince Of Persia had managed to sell roughly around 2.2 million copies worldwide within two months. Ever since its release Prince Of Persia has been among the few action-adventure titles from ’08 that some gamers are still quite fond to this day. Despite, its level of success the game has not been remade or remastered for the PS4 or Xbox One since late-2008 and its something many people probably would not mind seton the near future.

Retro Gaming 00’s- Assassin’s Creed II: (2009)

When we think about some of the best action-adventure games to have been released during the 00’s decade one of the few titles that many people instantly think about is Ubisoft’s Assassin’s Creed II from 2009. Assassin’s Creed II was the highly anticipated sequel of its predecessor from 2007 which appeared on multiple game game systems such as Xbox 360, PlayStation 3 and Microsoft Windows between November 2009 and March 2010. One of the most interesting things about Assassin’s Creed II was how the storyline for the game had included various historical figures such Niccolò Machiavelli, Leonardo Da Vinci, Bartolomeo d’ Alviano, Pope Alexander VI and others while the setting took place during the late 15th-early 16th century time period. The main protagonist Ezio Auditore has a rather dark but interesting backstory when players learn that his family had been brutally executed during the conflict involving the Assassins and the Knights Templar during the Renaissance era in Italy. The events surrounding Ezio Auditore is framed in the 21st century by a descendant within his bloodline named Desmond Miles which contributes to overall quality of the storytelling aspect of Assassin’s Creed II.

In this game players start out as Desmond who is eventually taught assassin skills by an undercover assassin named Lucy Stillman through a technique known as the “Bleeding Effect”. Shortly, afterwards Desmond learns more about his ancestor’s past when he discovers Ezio’s goal to retrieve information regarding the pieces of Eden. During Ezio’s journey players eventually cross path with the main antagonist Rodrigo Borgia who possessed one of the pieces of Eden while eventually becoming Pope Alexander VI. While Ezio eventually takes a piece of Eden from Borgia its eventually discovered that his father and brother were both condemned to death by hanging for treason by a despotic magistrate within Italy. Fueled by vengeance Ezio wanted to use his combat/stealth abilities to destroy every individual who was involved in his father’s death despite their occupation. His quest to destroy his father’s murderers is meet with aid as he trains with ancient order Assassin members who assist him along his quest. Throughout, the game players engage in various missions accompanied with non-linear gameplay and world maps that feature historical locations within Italy such as Florence, Venice, Forlì and others.

The addition of new in game mechanics such as swimming and “Eagle Vision” were features that many people found appealing comparison to the original Assassin’s Creed title from ’07. The ability to hire skilled non-playable characters from thieves all the way down to mercenaries to battle adversarial forces was also a plus; because it gave players more independence to develop creative strategies in order to complete certain parts of the game. There was also more realism added to the game with the introduction of a day/night cycle and a more robust yet effective combat system especially when it came down to countering the attacks of enemies. Along with impressive storytelling full of twists and turns, ancient landmarks, historical characters from the Renaissance era of Italy the visuals for Assassin’s Creed II was amazing back in ’09 thanks to the AnvilNext game engine.

Since its release back in November 2009 Assassin’s Creed II had received three downloadable expansion packs which kept players interested in the game before the release of Assassin’s Creed III in 2012. As far overall success in relation to sales it was reported that Assassin’s Creed II has reportedly sold over 1.6 million within its first week which was a pretty big deal at the time. In fact, Assassin’s Creed II is arguably the best installment within the series despite the fact that it was released a decade ago. The story for Assassin’s Creed II felt somewhat similar to Dishonored from 2012 in the sense where the story emphasizes corruption among authority figures and is accompanied with a dark and tragic backstory leading the main protagonists to align themselves with resistant rebels forces who end up becoming avengers. As a action-adventure stealth from the 00’s Assassin’s Creed II was quite the best video game from that 00’s decade and its a title that some might still enjoy on the PlayStation 4 and Xbox One to this day.

Will strong emphasis on online multiplayer modes reduce the replay value of video games?

As many people know online multiplayer gaming has been a big deal for at least a decade now and it seems to be improving in relation to popularity each year. We have games like Red Dead Redemption 2 along with Call of Duty: Black Ops 4 which are huge names for the PlayStation 4 and the Xbox One and the feedback of both games from fans are generally positive. However, Call of Duty: Black Ops 4 is a game where the main attraction attraction relies on the online multiplayer Battle Royale mode which was made popular by Fortnite back in 2017. The lack of campaign mode in Black Ops 4 is something that is appealing to many people who have been huge fans of the series within the 10’s decade.

While all the other Call of Duty: Black Ops titles had campaign modes some argue that Black Ops 4 not having a campaign mode could end up diminishing its replay value especially if there is a direct sequel. Once online servers for older generation games that relies mainly on online gameplay shuts down they tend to have little to no value which has been true for games such as Final Fantasy XI, FFXIV: A Realm Reborn and others. While emphasis on local multiplayer gameplay in current generation video games sounds like a much better idea in theory video game companies emphasize online gaming since it draws more revenue. While GTA: 5 has an amazing online multiplayer game mode the story mode itself is a huge attraction. which adds to its overall replay; while being a game that many people still play today despite being released in 2013.

Soul Calibur V (2012) vs Injustice (2013) which game was a bigger attraction?

When we think about fighting titles from the early 10’s decade names such as Soul Calibur V along with Injustice: Gods Among US are two titles that instantly comes to mind. Since its initial release for the PS3 and the Xbox 360 back in 2012 Soul Calibur V managed to reach at less 2.3 million copies worldwide in relation to sales. While the story mode for Soul Calibur V along with some of the new characters such as Pyrrah & Patroklos received mixed reception from fans and critics alike the game was still interesting and included modes such as “Quick Battle Mode” along with online multiplayer which contributed to the overall replay value of this title in general. However, as popular as Soul Calibur V was in 2012 it was not on the same level as Injustice: Gods Among US which was released the following year.

Injustice: Gods Among was a fighting video game that featured a star-studded roster of characters from the DC Universe such as Batman, Superman, Wonder Woman, Flash, Joker and many more. Also, despite being a fighting game with 2.5D gameplay it had a higher replay value than that of Soul Calibur V due to the cinematic quality of the story mode which is divided into several chapters along with the inclusion additional game modes such as Battle, Versus, Training. It should also be noted that online multiplayer game modes such as King of the Hill were popular for Injustice: Gods Among Us and were elements of the game that contributed to its overall appeal.

Since its initial release Injustice: Gods Among Us had won multiple “Game of the Year” awards in 2013 and managed to spawn a highly successful and critically acclaimed sequel called Injustice 2 which was released last year. In terms of which fighting title was a bigger attraction in the early 10’s there is no question that Injustice: Gods Among was a more popular game overall.

Elder Scrolls V: Skyrim (2011) vs Grand Theft Auto V (2013) which game was more popular?

When we think about some of the biggest video games to have her release within the 10’s decade titles such as Elder Scrolls V: Skyrim along with Grand Theft Auto V instantly comes to the minds of many people. Since they respective releases both games have sold millions worldwide and despite how old they are they are still enjoyable to this day. As far as sales are concerned its a know fact that Elder Scrolls V: Skyrim has managed to reach at least 13 million units worldwide since its initial release for the Xbox 360, PS3 and Microsoft Windows back in November 2011. As an Action-RPG Elder Scrolls V: Skyrim gave players the chance to adventure through large open world environments while developing their characters and providing them with seemingly endless customization options which added to the overall replay value of the game itself.

As popular as Elder Scrolls V is Grand Theft Auto V is without a doubt one of the best selling video games of all-time. It was announced early this year that the game has sold at least 90 million copies worldwide since its initial release in September 2013. Its not much of a surprise that GTA V ended becoming as popular as it currently is especially considering the fact that RockStar added an online mode which gave players so much to do aside from playing through the game’s main story and completing side quests along the way. While Bethesda’s Elder Scrolls V might arguably be the best Action-RPG of the 10’s decade Grand Theft Auto V is definitely more popular and successful as a video game in general.

Could Street Fighter X Tekken have been successful in arcade centers?

As many people know Street Fighter X Tekken was a crossover video game which was released years for the PlayStation 3 and the Xbox 360 back in 2012. The cool thing about Street Fighter X Tekken was the fact that it was a crop title that was years in the making prior to its release that nobody thought would ever happen. Since its release Tekken X Street Fighter was considered to be a success after it managed to reach over 1.7 million units worldwide in sales. As popular as Street Fighter X Tekken was back in the early 10’s some question whether or not it could have been a big in arcade centers.

Back in the late 90’s-early 00’s a crossover game involving the Tekken and Street Fighter series could have been huge. But by the time we got into the late 00’s-early 10’s online multiplayer gameplay became a big deal and for the most part you did not see games like Tekken X Street Fighter or Marvel vs Capcom 3 in arcade centers. If Tekken X Street Fighter was released in arcade centers back in the early 10’s it may not have been much of a big deal or an attraction at all.

Should Street Fighter X Tekken be ported for the PS4?

When it comes down to crossover fighting titles of the early 10’s aside from Marvel vs Capcom 3 one of the many titles that comes to mind is Street Fighter X Tekken which was released for the PlayStation 3 and Xbox 360 back in March 2012. Since its release Street Fighter X Tekken managed to sell at least 1.7 million units worldwide and was seen as one of the best fighting titles of 2012 along the likes of Soul Calbur V. The fact that Street Fighter X Tekken was never ported to the PlayStation 4 was something that was always a mystery to many people. A crossover game between Street Fighter & Tekken is something the gaming world had wanted to see since the 90’s and was a huge attraction once it happened about six years ago.

While the roster for Street Fighter X Tekken was quite impressive along with the tag team gameplay included in this game Capcom received some backlash for players having to pay for characters that were already on the disc after purchasing it. If Capcom were to re-release Street Fighter X Tekken for the PlayStation 4 with every single character available without purchase than its something that would definitely be worth checking out especially since that is what the company should have done in the first place.