Was Neo Geo a better console than Super Nintendo?

Both the original Neo Geo console from 1990 along with the Super NES were considered to be high profile video game console in relation to the early 90’s. While the Super NES has more success on a commercial level reaching over 49 million in sales the Neo Geo was not quite successful outside of Japan due to how expensive it ended up becoming. Following its initial release the Neo Geo AES was priced at $649.99 in America which was more than twice the price of the Super Nintendo console. The Super NES initially released in America at the price of $199 and ended up having more high profile video games than that of the Neo Geo AES or Neo Geo CD. There were games such as Super Mario World, Super Metroid, Zelda: Link To The Past and many others that were classics for the 16-bit console; along with being more affordable than anything SNK related back in the early to mid 90’s which heavily contributed to Nintendo success during that time period. For the most part fighting games stood out more than anything on Neo Geo such as the KOF series along with Art Of Fighting I & II in terms of gameplay.

In fact, Neo Geo had better 2D gameplay than the Super NES and Sega Genesis and was quite possibly one of the best game consoles of the 90’s despite its low sales. The Neo Geo was one of the first game consoles ever to provide arcade like gameplay which heavily contributed to the console’s appeal. However, unlike Super Nintendo we hardly got to see any high profile third party games on that console. In terms of quality many people can Matthew argument that Neo Geo was a far more superior console than the SNES. However, Nintendo is a more successful gaming entity than SNK in general and has most likely made more money off the SNES than one of its competitor did from Neo Geo from the 90’s onwards.

Should Nintendo have made more games that used Super Scope?

There are many retro gamers who remember the Super Scope 6 and how cool it was for the Super Nintendo Entertainment System following its release in 1992. Despite, having a limited number of first person shooter games for the SNES the Super Scope 6 was considered to be a worthy successor to the NES zapper which was initially released in Japan for Famicom back in 1984. Super Scope 6 literally had six games players could choose from with three of them being Lazerblaster two consisting of Blastris titles and the final one being Mole Patrol. While the games for the Super Scope 6 are titles that many people can barely remember they were much better than the games we got for the NES terms of visuals. However, the first person shooter genre of gaming was not nearly as popular in the early 90’s as it was during the 00’s-10’s decade. Even though, we got to see first person shooters like Doom for the SNES during the early 90’s Nintendo seemingly had the intention of making the Super Scope 6 exclusive for first party games back in the day.

If the Super Scope 6 received updates that added more games even if they were only first party titles the accessory could have been more valuable than it was while standing out more for the SNES. While there were certain games for the SNES outside of the standard six that were compatible with the Super Scope such as: X-Zone, Tin-Star, Yoshi’s Safari and Battle Clash; the inclusion of compatibility as it related to third party games for the Super Scope would have been great hindsight. However, making more games for the Super Scope would not have made a significant difference on the level of success that the SNES has during 90’s. The Super Nintendo Entertainment System was mainly created for platforms, RPG’s, puzzle along run and gun games.

Nintendo’s Most Successful Game System Of The 90’s?

When retro gamers think about some of the top game consoles of the 90’s systems such as Super Nintendo, Sega Genesis, PS1 and Nintendo 64 are all big names that instantly come to mind. Nintendo’s Super NES console had so many high profile gamers which sold millions and became cult classics such as Super Mario World, The Legend Of Zelda: Link To The Past, Super Mario Kart, Star Fox, Super Metroid and others. As far as sales are concerned the SNES console released in 1990 was more successful than the N64 which came out in ’96. While the Super NES managed to reach over 49 million in sales the Nintendo 64 sold close to 33 million. While both the Super NES along with the N64 were both successful in their own right the handheld Game Boy line which started back in ’89 had bigger numbers than both in terms of sales. Since its inception the Game Boy line along with Game Boy Color from ’98 had reached over 118 million units in worldwide sales before it was ultimately discontinued in March 2003. To be fair the Game Boy line did have a longer time span in retail than both the Super NES and the Nintendo 64.

The Super Nintendo Entertainment System was released in ’90 and was not discontinued in countries such as America and Europe until ’98-’99. The Nintendo 64 had a shorter lifespan in retail as the console was ultimately discontinued in Spring 2002 since its release in ’96. The Game Boy line had only grew in popularity as the 90’s progressed into the early 00’s especially with the Pokemon series being one of the main attractions for Nintendo’s handheld game systems. Pokemon Red & Blue from ’96 managed to reach over 31 million in sales while Gold & Silver from late ’99 had reached somewhere along the lines of 23 million right before the end of the 00’s decade. There were also classics such as Super Mario Land 2, Zelda: Link’s Awakening along with Metroid II which were all critically acclaimed classics that appeared exclusively on Game Boy between ’91-’93 as well. Back the 90’s Nintendo’s handheld Game Boy system was revolutionary and while rival companies such as Sega and Neo Geo tried to compete they eventually fell short in process. Nintendo’s Game Boy system felt like a handheld version of the NES which heavily contributed to its appeal along with having its share memorable games which were best sellers in retail within countries like America, Japan and Europe. While its debatable which Nintendo based game system was the most popular back in the 90’s there is no denying that Game Boy was the most successful overall from a sales standpoint.

Retro Gaming 90’s- MegaMan V: (1992)

As many people know Capcom’s MegaMan V was released for the NES console back in 1992. MegaMan V was the direct sequel to MegaMan IV which came out in ’91 and the game itself was pretty similar to that of it predecessor in terms of looks and gameplay. One of the more interesting aspects of Mega Man V was the plot which saw Dr. Wily frame Proto Man for a robot attack after creating android in his likeness named Dark Man. Mega Man V was a game that may have been overshadowed in the early 90’s due to how popular the SNES along wit the Sega Genesis was becoming during that tie period. Despite, not making any significant changes to MegaMan V in comparison to its sequel some would argue that it was every bit a challenging as Mega Man IV. By the ’92 the 8-bit NES console was starting to become obsolete in terms of graphics and gameplay and the MegaMan main series would eventually become overshadowed by the Mega Man X along with its sequels which appeared on the SNES and PS1. MegaMan 5 was a game that was not quite as popular as titles such as MM2 & MM3 but some argue that if Capcom released MM5 for the SNES it could have been a bigger attraction than it was on the NES.

After all, we did get to see MegaMan 7 on the SNES during ’95 and while it was a treat to some gamers other thought it was boring compared to the MMX series. However, MM5 could have definitely worked on the SNES in ’92 considering the fact that Mega Man X was released the following year in 1993. MegaMan 5 was a pretty solid run and gun platform game for the 8-bit NES but it was not one of the most memorable entries within the series. There were so many MegaMan games within the main series that originated in ’87 to a point where it did not matter whether or not MM5 appeared on the SNES opposed to the NES during the early 90’s. Despite, MegaMan 5 being critically acclaimed by various gaming publications following its release the game definitely could of made a bigger splash on the Super NES in ’92 especially since the MMX series had not yet started.

Could Mother 3 have been more successful on the SNES?

Mother 3 was an underrated JRPG from the mid 00’s that may have been released a lot sooner than it should of been. As many people know the legendary Earthbound series began in the late 80’s on the NES with the most high profile entry being released for the SNES back in 1994. Although, Earthbound/Mother 2 failed to be a huge success in terms of sales the game is still considered to be a cult classic while being recognized as one of the greatest RPG’s from the 16-bit era. While the world never got to see an N64 sequel to Mother 2 years following its release Mother 3 eventually appeared on Game Boy Advance exclusively in Japan back in 2006. While Mother 3 is also considered to be a critically acclaimed JRPG its often overlooked especially since it came out during a time period where people were turning away from the Game Boy Advance and began sinking their teeth into the Nintendo DS which came out in 2004. Some wonder whether or not Mother 3 could have been a bigger attraction during the 90’s for the SNES considering the fact that the game looked like it belonged in the 16-bit era of gaming.

However, Mother 2 was not much of an attraction as other RPG’s that appeared on the SNES during the 90’s and its highly unlikely that Mother 3 would have been any different. If Mother 3 was released for the SNES back in the 90’s it would of been too late since ’94 was the same year that more superior consoles such as PS1 and Sega Saturn were released. During the mid to late 90’s the Super NES was no longer the main attraction within the gaming world and 16-bit RPG’s were beginning to decline in popularity by that time. While there is no question that Mother 3 could have definitely worked on SNES during the 90’s its unlikely that it would have been more successful than Mother 2 from ’94. Earthbound 64 was the game that the gaming world was waiting to see following Mother 2 and the world never got to see it since development had ended abruptly around 1999. If anything Mother 3 could have been a slightly bigger attraction on Game Boy Advance anytime between ’02-’04 outside of Japan despite how popular the PokeMon series was within that country and places like America during that time period.

Was the final level of Super Mario Land 2 unfair?

Super Mario Land 2: 6 Golden Coins is quite possibly the best Mario game to have appeared on Game Boy back in the 90’s. Not only was Super Mario Land 2 one of the easiest Mario installments within the series but the world got to see the debut of Wario who appeared game as the main antagonist back in ’92. Despite, how successful Super Mario Land 2 became following its initial release the game has often been the subject of criticism as it pertains to its final level inside Wario’s Castle. As we all know a majority of Mario games back in the day had Bowser’s Castle as the final level but they were not nearly as difficult to complete as Wario’s Castle was in Super Mario Land 2. There were countless obstacles thrown at the player who controlled Mario included moving spikes along with statues that spit fire along with the entire stage being filled with lava. The absence of save checkpoints in Wario’s Castle made the level unbearable to some people; while the final boss battle with Wario himself was interesting yet more complex than anything you would see Bowser in some of the older NES/SNES Mario games.

If players screwed up once in Wario’s Castle they had to start all the way from the beginning making this level very unforgiving for such an easy game in Super Mario Land 2. While many people around the world have made more difficult levels using Super Mario Maker 1 & 2 since 2015 Wario’s Castle was by far one of the most difficult video game levels in history during Nintendo’s Game Boy era. For such a difficult level in Wario’s Castle the ending seemed underwhelming considering all of the trouble players had to go through in order to complete the entire game. To say that the final level of Super Mario Land 2 would be an understatement at this point; but seeing that Wario became more popular as a anti-hero from Super Mario Land 3 onwards its not a big deal for so many people who were fans of the series.

Retro Gaming 90’s- Marvel Super Heroes In War Of The Gems: (1996)

When it comes down to underrated beat em games from the 90’s that may have been overlooked on the SNES Marvel Super Heroes In War Of The Gems is one that comes to mind. Marvel Super Heroes War Of The Gems was initially released in October ’96 and was a game that looked like it should have been released between ’89-’94 seeing how popular the beat em up genre of gaming was during that time period. The cool thing about Marvel Super Heroes War Of The Gems is that the visuals and gameplay looked somewhat reminiscent of X-Men: Mutant Apocalypse from ’94; after all both games were developed by Capcom and included 2D platform gameplay as well. MSH: War Of The Gems was a single-player game that allowed players to choose one of five characters to complete various missions while trying to achieve the Infinity Gems. Superheroes that player could choose from included: Spider-Man, Iron Man, Wolverine, Captain America and the Hulk as they battled various super-villains throughout the game with Thanos being the final boss. Collecting Infinity Gems in certain parts of the MSH: War Of The Gems gave players certain advantages that would help them complete the game depending on which stone they obtained.

Players could gain to access to different Infinity Gems such as: Power, Soul, Reality, Space, Time and would have to make it towards end of the game to obtain the Mind stone after defeating Thanos. As far as gameplay creativity was concerned in relation to the Infinity Stones this game added a layer of complexity rarely seen 16-bit beat em ups which contributed to its overall appeal. While MSH: In War Of The Gems was considered to be a solid 2D beat em up game from the mid 90’s that particular genre began to decline in popularity by that time. Seeing how MSH: War Of The Gems came out in ’96 the game may have been overshadowed because the SNES was starting to decline in popularity as well; despite all the great games that appeared on the 16-bit console within 1996. Marvel Super Heroes: In War Of The Gems could have possibly worked on the 32-bit Game Boy Advance in the early 00’s seeing how popular the game system was during the time. Even though, Capcom has never re-released MSH: War Of The Gems for any other game system than the SNES its still one of the coolest beat em up titles to come from Nintendo’s 16-bit console during the 90’s.

Should Star Ocean have been released in America during 1996?

One of the few JRPG’s for the Super NES that may have her overlooked back in the mid ’90s was Star Ocean from ’96. For those who do not know Star Ocean was developed by video game company tri-Ace and published by Square Enix and was released exclusively in Japan during the summer of 1996. Unlike, some of the previous JRPG’s that Square Enix has published between the early to mid 90’s Star Ocean had features that made it stand out more on the SNES. Unlike games such as Secret Of Mana & Chrono Trigger it should be noted that Star Ocean was one of the few JRPG’s in the SNES that included voice samples. By the mid 90’s video games were able to push the limits of the 16-bit SNES and being able to do things that was previously thought to be impossible when the console was first released in 1990. The visual aspect of Star Ocean was also very impressive along with the plot which emphasized time travel. Star Ocean was a game that could have been very successful in the early 90’s especially since 2D JRPG’s were more popular during that time period.

In fact, some people might of have been surprised that Star Ocean was released exclusively in Japan for the SNES especially considering the fact that the 16-bit console was starting to decline in popularity by the mid 90’s. Many have probably questioned why Star Ocean was not ported for the PS1 during the mid 90’s seeing popular Sony’s 32-bit console was during the time. Either way, despite how adventurous the plot for Star Ocean along with how polished it looked on the SNES it still may not have been a huge attraction in America back in 1996. American gamers were more fixated on 3D gaming along with titles such as Mortal Kombat & Killer Instinct that emphasized blood, gore and violence. While it made sense to keep Star Ocean as a Japanese exclusive during the mid 90’s the game still should have been released in America much sooner than it was. Star Ocean was not officially released in America until October 2008 before it appeared worldwide on PlayStation 4 & Nintendo in December 2019. If the original Star Ocean game appeared on the Game Boy Advance back in the early 00’s it could have been somewhat of an attraction on the 32-but handheld console seeing how successful it ended up becoming during that decade.

Could Alundra have worked on the SNES during the early 90’s?

Alundra was arguably one of the most underrated JRPG’s of the 90’s. For those who do not know Alundra was developed by Matrix Software and was released as a PS1 exclusive back in 1997. Since ’97 Alundra has looked back on favorably by many critics as one of the best RPG’s to have never appear on the SNES. The cool thing about Alundra is the fact that it was a game that looked like it belonged on a 16-bit console such as the Super NES; some speculate that Alundra could have been a bigger attraction than it was during the early 90’s since 2D JRPG’s were very popular during that time period. One of the most surprising things about Alundra was the fact that it was a high quality critically acclaimed 2D JRPG that was created by a video game developer other than Square Enix. It should also be noted that Alundra was released the same year as Square Enix’s legendary Final Fantasy VII game came out. Its quite possible that FFVII overshadowed Alundra on the PS1 especially considering the fact that it was the second best selling game for 32-bit console behind Gran Turismo.

Even though, the PS1 was very popular by the mid 90’s some would agree that Alundra was a game released a few years too late; to be honest Alundra was better suited for the Super NES or Sega Genesis back in the early 90’s. The art design, storyline and puzzles games included in Alundra were very impressive to a point where it surpassed the quality of 2D RPG games such as LandStalkers & Secret Of Evermore. There is no doubt that Alundra could have been a best seller on the Sega Genesis since the 16-bit console was lacking in high profile JRPG’s outside of the Shinning and Phantasy Star series. However, a Genesis version of Alundra would not have been on par with the PS1 release that we got in ’97 since the 32-bit console was far more superior. If anything Alundra could have been a bigger attraction than it was on the PS1 during ’95-’96 since FFVII had yet to appear on the 32-bit console. Its kinda strange that Alundra was never ported or remastered for any other game system outside of the PS1 since its release over 20 years ago. Either way, Alundra is still a legendary JRPG nonetheless that deserved more credit than it got since it had the potential to be more popular than it actually was.

Could Super Puzzle Fighter II: Turbo have worked on the SNES in 1996?

One of the most popular 2D tile-matching puzzle games to come from the 90’s was Super Puzzle Fighter II: Turbo which appeared on the PS1 back in 1996. The Super Puzzle Fighter II: Turbo was an interesting tile-matching game that included a few characters from both the Street Fighter and the DarkStalker series. As cool as Super Puzzle Fighter II: Turbo was it did not become very popular on a mainstream level due to the fact that 3D video games such as Tekken 2, Tomb Raider, Resident Evil were huge attractions during the mid 90’s. It was around the mid 90’s when people began to lose interest in non-arcade 2D video games which may have affected the amount of success that Super Puzzle Fighter II: Turbo could of had during that time period. While 2D video games were still being made for the SNES in ’96 some wonder whether or not Super Puzzle Fighter II: Turbo could have stood out more on the 16-bit console back then. After all, we did get to see games such as Street Fighter Alpha 2 ported for the SNES in ’96 despite the obvious limitations the 16-bit port had in comparison to the PS1 & arcade versions of the game.

However, Street Fighter Alpha 2 was a smash hit in arcade centers unlike Super Puzzle Fighter II: Turbo which is probably why it was ported for the SNES. Super Puzzle Fighter II: Turbo would not have been any more popular on the SNES than Kirby’s Avalanche was in ’95. By the mid 90’s the 2D tile-matching puzzle genre of gaming was starting to decline for being too basic and repetitive in terms of gameplay. Also, despite SNES having some pretty cool games in ’96 such as: Super Mario RPG, Mega Man X3 and Donkey Kong Country 3 Nintendo had eventually released N64 that same year; it would have been pointless to have Super Puzzle Fighter II: Turbo on the SNES in ’96 since it began to decline in popularity around the mid 90’s.