When we think about high profile video games from the GaneCube era of the early 2000’s one of the few titles that instantly comes to mind is The Legend of Zelda: The Wind Walker which was initially released in Japan back in December 2002 before appearing in America during March of 2003. The Legend of Zelda: The Wind Waker was considered to be very unique following its release due to the fact that it was very different from its predecessors in terms of visuals and gameplay. Unlike, Ocarina of Time and Majora’s Mask The Legend of Zelda: The Wind Waker had featured cel-shaded graphics along with heavy emphasis on travel through sea opposed to land. Back in the early 00’s cel-shaded graphics was something that was not too common in many video games which made Wind Waker special.
Also, the story for The Legend of Zelda: The Wind Waker was great and full of twists, turns and surprises that kept players on the edge of their seats. In Wind Waker players go from attempting to rescue Link’s sister Tetra after being captured by Helmaroc King to discovering that he works for Ganon who is trying to rule the world by utilizing the Triforce. Throughout, the game players visit various locations including the Forsaken Fortress, Windfall Island (where Link meets the King of the Red Lions), Tower of the Gods along with the Kingdom of Hyrule which was submerged underwater by an ancient goddess many years before the setting of the game took place. While Link’s mission was to search for the Hero of Time’s power in order to retrieve the Master Sword located within the underwater kingdom of Hyrule he was also charged with the task of searching for the three Pearls of Goddesses before doing so.
In his quest to thwart Ganon’s plans players had to learn how to master the Wind Waker baton in order to play various melodies. The melodies learned by Link in this game allows him to not only utilize the Wind Requiem to manipulate the wind’s direction; but also provides him with additional abilities such as warping to different regions throughout the game which is really convenient in the long-run. Despite, the initial criticisms Zelda: The Wind Waker had received shortly after its release it ended up reaching close to five million units worldwide in terms of sales. In fact, Zelda: The Wind Waker ended up becoming the fourth best selling game for the Nintendo GameCube surpassing the likes of Metroid Prime which was arguably the best video game for that console back in 2002. While Zelda: The Wind Waker may have fell short in sales in relation to other games in the series such as Ocarina of Time (1998) or Twilight Princess (2006) there is no question that it was one of the best video games of the GameCube era in general.