There have been countless Dragon Ball Z games that have been released on numerous game consoles within the past three decades that were considered to be classics. The DBZ series started in Japan back in ’89 and became very popular West during the later part of the late 90’s-early 00’s on Toonami which was featured on Cartoon Network. However, there were a variety of popular DBZ SNES games from the 90’s that never appeared in countries like America such as the Butoden series along with Super Gokuden: Totsugeki from the ’93-’95 time period. It should also be noted that DBZ: Super Saiya Densetsu was never appeared in America following its units release back in ’92. Dragon Ball Z: Super Saiya Densetsu was arguably one of the best RPG titles within the DBZ to have come during the 90’s. DBZ: Super Saiya Densetsu covered the events of the Saiyan, Namek and Frieza sagas allowing players to control multiple protagonist characters in each. One of the more intriguing aspects of DBZ: Super Saiya Densetsu were the what if scenarios such Vegeta turning Super Saiyan on Namek and becoming a primary foe; opposed to perishing in battle against Frieza.
One of the most unique aspects about the gameplay for Super Saiya Densetsu was the fact that it was a turn based RPG where the fighting system relied on cards chosen players and opponents within their respective decks. The fighting system in Super Saiya Densetsu was unlike anything you would see on a regular JRPG and it made standout more than other titles in the DBZ series. In fact, the card based fighting system was one of the most innovative and creative forms of gameplay in an RPG along with the likes of Kingdom Hearts: Chain Of Memories for GBA in ’04. One of the reasons why Super Saiya Densetsu May not have been released in America in ’92 is because the series was not popular in a international scale at the time. Also, while 16-bit RPG’s were popular during early 90’s the action, fighting, run and gun and platform genres of gaming were more appealing to Americans than role playing games during that time. The visual quality and sprites utilized for Super Saiya Densetsu were superb and the game itself was one of the best DBZ installments for the Super NES along with the likes of Dragon Ball Z: Hyper Dimension from ’96.