There are many retro gamers who remember the Super Scope 6 and how cool it was for the Super Nintendo Entertainment System following its release in 1992. Despite, having a limited number of first person shooter games for the SNES the Super Scope 6 was considered to be a worthy successor to the NES zapper which was initially released in Japan for Famicom back in 1984. Super Scope 6 literally had six games players could choose from with three of them being Lazerblaster two consisting of Blastris titles and the final one being Mole Patrol. While the games for the Super Scope 6 are titles that many people can barely remember they were much better than the games we got for the NES terms of visuals. However, the first person shooter genre of gaming was not nearly as popular in the early 90’s as it was during the 00’s-10’s decade. Even though, we got to see first person shooters like Doom for the SNES during the early 90’s Nintendo seemingly had the intention of making the Super Scope 6 exclusive for first party games back in the day.
If the Super Scope 6 received updates that added more games even if they were only first party titles the accessory could have been more valuable than it was while standing out more for the SNES. While there were certain games for the SNES outside of the standard six that were compatible with the Super Scope such as: X-Zone, Tin-Star, Yoshi’s Safari and Battle Clash; the inclusion of compatibility as it related to third party games for the Super Scope would have been great hindsight. However, making more games for the Super Scope would not have made a significant difference on the level of success that the SNES has during 90’s. The Super Nintendo Entertainment System was mainly created for platforms, RPG’s, puzzle along run and gun games.