As many people know Spider-Man 2: Enter Electro from 2001 was one of the last high profile action-adventure titles from the PSX era of gaming. By late 2000 the PS2 console was the main attraction in the gaming world as far as consoles were concerned. Spider-Man 2: Enter Electro was developed by Vicarious Visions and published by Activision. The gameplay in Spider-Man 2: Enter Electro was the direct sequel to the game for the PSX prequel from 2000 and took place from a third person perspective. The plot for Spider-Man 2: Enter Electro followed the events of the ‘00 prequel and even provided players with a quick recap before the start of the game. The prologue in Spider-Man 2: Enter Electro felt reminiscent to the recaps people saw within the Spider-Man animated series back in the 90’s which was awesome. The visuals and the cutscenes for Spider-Man 2: Enter Electro was actually pretty good by PSX standards. However, there are some would argue that Spider-Man 2: Enter Electro should have been saved for the 128-bit PS2 console; which was far more superior in quality than the PSX. While the gameplay for Spider-Man 2: Enter Electro was nothing special the voice over acting was another strong positive; excluding the fact that none of the characters lips moved during dialogue.
The way story unfolds in Spider-Man 2: Enter Electro was intriguing because players had to find out details surrounding the mysterious robberies in New York City opposed to finding out everything at the beginning of the game. Spider-Man uses tracking devices and interrogation on low level thugs to discover more information about the crimes that took place in New York City. Spider-Man eventually crossed paths with the likes of Shocker, Sandman and Hammerhead and the Beetle before discovering what Electro’s master plan is. In this game Electro’s plans involved utilizing a Bio-Nexus device to amplify his own bio energy to make himself extremely powerful. However, the stolen bio device was missing one piece to make it fully functional and Electro up ends sending Hammerhead and his men to kidnap the creator Dr. Watts to order find the last component. The storyline for Spider-Man 2: Enter Electro may not have been quite as good as the prequel but presentation in relation to the storytelling was fantastic. Also, by completing in-game goals players the ability to unlock new costumes for Spider-Man which with each with their set of special powers.
The Create-A-Spider mode was also another unique feature that added to the overall quality of the game because it allowed players to choose up to three in-game powers for any unlocked costume. The combat in. Spider-Man 2: Enter Electro also bit more creative since players were allowed to attach ice and electricity to Spider-Man’s webbing along with being able to utilize melee attacks. While Spider-Man 2: Enter Electro was a nice follow up from the 2000 PSX prequel some would argue that the first game was better. However, Spider-Man 2: Enter Electro was also good despite the storyline not being as interesting as the one that included more popular villainous characters like Venom, Carnage and Doctor Octopus. The two Spider-Man PSX games were somewhat of a big deal seeing how they came out before the critically acclaimed Spider-Man movie was released in 2002. Even though, the two Spider-Man PSX games from ‘00-‘01 were enjoyable titles they were both far from being the best video games ever made in relation to the legendary web-slinger.