As many people are awareness BlazBlue series began in ’08 following the release of the Calamity Trigger game for the PS3 and the Xbox 360. The original BlazBlue game was one that received positive reviews from various gaming publications in areas relating to its gameplay along with the art style that was utilized. Unfortunately, BlazBlue: Calamity Trigger was a fighting title that was overshadowed by the likes of Street Fighter IV which was also released in ’08 for the PS3 along with the Xbox 360. In terms of popularity BlazBlue was not a mainstream attraction like Street Fighter IV but it was still impressive enough to have its own sequel the following year in 2009. BlazBlue: Continuum Shift was released exclusively during ’09 in arcade centers before appearing on the PS3 & Xbox 360 during the summer of 2010. To the delight of many people the plot of BlazBlue: Continuum Shift followed the events of Calamity Trigger. Also, BlazBlue: Continuum Shift had seen the returns of the twelve main characters that appeared in the ’08 prequel as well. Playable characters in BlazBlue: Continuum Shift featured the likes of Hazama, Lambda, Makoto Nanaya, Relius Clover, Valkenhayn R. Hellsing, Mu-12 and others.
Despite, having a small roster that consisted of approximately 20 playable characters Arc System Works managed to provide buyers with an enjoyable head to head fighting game. One of the reasons why BlazBlue: Continuum Shift stood out as much as it did was because 2D fighting games were starting make somewhat of a comeback during the late 00’s-early 10’s. While most of the 00’s decade revolved around 3D gameplay in relation to the fighting genre with titles such as Soul Calibur II-IV; it was refreshing to see high quality 2D fighting games like BlazBlue: Continuum Shift in the late 00’s. Also, unlike other 2D fighting titles like Street Fighter IV & Super Street Fighter II: HD Remix; BlazBlue: Continuum Shift had more complex gameplay mechanics. BlazBlue: Continuum Shift had unique fighting game mechanics such as the Guard Libra System, Break Burst, Astral Heat, Rapid Cancels, Distortion Drives and other features that made the gameplay more interesting. In fact, the robust fighting system in BlazBlue: Continuum Shift felt somewhat similar to something you would see in a KOF game. In fact, some could also make the argument that BlazBlue: Continuum Shift was also overshadowed by King Of Fighters XII which was also released back in 2009.