As far as underrated 3D fighting games from the 00’s are concerned King Of Fighters: Maximum Impact 2 is a game that was definitely overshadowed during the decade. As many people know the KOF series had declined in popularity during the 00’s following the release of the universally acclaimed King Of Fighters ’98 game in Japan. By the late 90’s-early 00’s more people were turning to 3D gaming and the fighting genre was beginning to decline in popularity overall. Anyone who has been a long time KOF fan knows that SNK generally stuck to refined 2D sprites and gameplay when it came down to a majority of their installments. The idea of creating 3D KOF games such as Maximum Impact 1 & 2 between ’04-’06 was pretty cool since SNK was willing to try something different for a change. KOF: Maximum Impact 2 was actually a spin-off game from the King OF Fighters series that focused mainly on the Addis organization. KOF: Maximum Impact 2 saw the inclusion of many popular characters including Terry Bogard, Mai Sharanui, Billy Kane, Kyo Kusanagi, Lori Yagami and others. The addition of hidden characters such as: Mr. Karate II along with retro versions of Kyo Kusanagi circa KOF ’95 Orochi Saga and Terry Bogard as Wild Wolf from Garou: Mark Of The Wolves.
Players also had a real challenge when they had to face the final boss Jivatma who was the leader of Kuisel/Kushieru which was affiliated with the secret organization Addes. Along with the 3D gameplay featured in KOF: Maximum Impact 2 the storytelling aspect of the game with cutscenes and dialogues between different characters added to the overall quality of the game. While KOF: Maximum Impact 2 has poor sales it was still a pretty solid fighting title overall for a spin-off game. It would have been awesome if SNK had made a 3D King Of Fighters game retelling the canon story of the Orochi Saga from the KOF ’94-’98 time period. As many people know most of the canon KOF installments are usually in 2D and long time fans of the series probably would not want to have it any other way.