When we think about some of the most popular action role-playing platforms titles of the 90’s Castlevania: Symphony Of The Night is one of the few titles that instantly comes to mind. Castlevania: Symphony Of The Night was initially released for the Sony PlayStation back in March 1997 and was eventually ported for the Sega Saturn in June 1998 but remained exclusively in Japan. As many people know the Sega Saturn was considered to be somewhat of a flop since it managed to sell less than 10 million units worldwide following its release back in 1995. The Sega Saturn was not quite as popular as Dreamcast was during its release in 1998; it makes you wonder why Castlevania: Symphony Of The Night was never ported for the Sega Dreamcast in 1998. Dreamcast was definitely more popular in America than the Sega Saturn was despite not being near as popular as the PS1 was during the mid to late 90’s. In theory, Castlevania: Symphony The Night could have stood out on the Sega Dreamcast in ’98 onwards especially since there were hardly any high profile JRPG’s on that console.
There may have been a few RPG titles such as Skies Of Arcadia, Shenmue, Time Stalkers, Grandia II and Phantasy Star Online that could have competed with Symphony Of The Night to some extent in terms of popularity. But the Castlevania series had since the 80’s and was a recognizable name even to casual gamers by the mid to late 90’s. Also, Castlevania: Symphony Of Night was probably the best game that Konami had produced during the 90’s and was even better than Super Castlevania IV for the SNES. As good as Castlevania: Symphony Of The Night was following its release in ’97 2D gaming was slowly starting to lose its popularity. By the late 90’s people were mainly into 3D action adventure, role playing and arcade fighter type of games. While Castlevania: Symphony Of The Night could have been a huge attraction on Sega Dreamcast more people most likely would have preferred the PS1 version of the game more.