Could the recent Zelda games have worked during the 16 bit era?

Zelda Breath of the Wild blogspot

The Legend of Zelda series is awesome both in 2D and 3D.  But sometimes we wonder what the 3D games would be like in 2D and vice versa.  There were some timeless classics in the Legend of Zelda series both in the mid to late 80’s and early 90’s which included nice pixelated graphics.  Whether you played the Legend of Zelda series in 8 bit or 16 bit the storylines were interesting and the replay value of each game was high.  Between games such as the original Zelda game and Link to the Past its very hard to choose one in terms of which is better.  Some people would probably say the same thing about the modern Zelda titles such as Twilight Princess, Skyward Sword and Breath of the Wild.  If any of the 3D Zelda games were 2D it would be hard to tell whether or not each respective title would have achieved the same levels of success that they did in the gaming market.

Zelda Skyward Sword (3)

While the 16 bit Zelda game entitled Link to the Past was a memorable classic some people would probably argue that we should had more titles for the Super Nintendo.  If games such as Twlight Princess, Skyward Sword or Breath of the Wild were 16 bit titles it would definitely limit the amount of creativity that the designers had in making the game.  While Nintendo constantly has new ways of reinventing themselves the use of 16 bit graphics only allows them to do so much with Zelda games.  The 3D titles would not have been nearly as epic as they were if they were 16 bit.

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