As many people are aware the Sherlock Holmes series is considered to be legendary as it relates to classical literature in general. There were Sherlock Holmes novels that were written as early as the late 1800’s by Sir Arthur Conan Doyle which are still popular in the 2020’s decade to some extent. In fact, the Sherlock Holmes: Crime & Punishment game from ’14 was inspired by some of Sir Arthur Conan Doyle’s ancient novels. Sherlock Holmes: Crime & Punishment was developed by independent Ukrainian developer Frogwares and utilized the Unreal Engine 3 for the PS3, Xbox 360 and Microsoft Windows. The single player mystery adventure game had at least six different cases including Blood Bath, Riddle On The Rails and A Half Moon Walk which were all uniquely in nature. However, main plot for the Sherlock Holmes: Crime & Punishment revolved around a gang called the Merry Men attempting to overthrow the UK government. According to the Merry Men the UK government are the true villains since they are reasonable for all of the country’s citizens being in debt. One of the more intriguing aspects about the Sherlock Holmes title from ’14 was the game’s setting. Players got to witness London, England during the Victorian era which started in the late 1830’s and lasted throughout the rest of the 19th century.
The gameplay for the Sherlock Holmes: Crime & Punishment game felt realistic considering the fact that multiple outcomes could be achieved when trying to solve a case. Each case had at least three different outcomes depending on how clues were interpreted which would lead to player either succeeding or failing to capture the main suspect. It should also be noted that each of the six cases had multiple endings which added to the overall replay value of Sherlock Holmes: Crime & Punishment. Aside with being able to choose the main character Sherlock Holmes players got to control the likes of Dr. Holmes and even a dog by the name of Toby. After a suspect for each case was caught players had the option to condemn them versus clearing them of any fault whatsoever. As far as adventure-mystery games are concerned Sherlock Holmes: Crime & Punishment was arguably a better title than L.A. Noire from 2011. While L.A. Noire may of had a much better storyline it was very linear compared to the Sherlock Holmes game from ’14; which had multiple endings and outcomes which would provide players with countless hours of gameplay. Despite, not selling nearly as much as RockStar Games L.A. Noire title from ’11 which reached over five million worldwide; the Sherlock Holmes game from ’14 was one of the best titles that Focus Home Interactive & Frogwares had put out that year in general.