
Everyone is aware of the fact that a new Mighty Morphin Power Rangers game was released for multiple game systems back on December 10th. MMPR: Rita’s Rewind is a game that many diehard fans of the the Power Ranger series have waited to see for years. MMPR: Rita’s Rewind was developed and published by Digital Eclipse and had the original storyline from the original season of Power Rangers but with an interesting twist. The story for this game involves main antagonist Robo Rita trying to go back in time to alter the events of the original season of Mighty Morphin Power Rangers while working with her early 90’s counterpart Rita Repulsa. Similar to the first season of Might Morphin Power Rangers the goal of MMPR: Rita’s Rewind is to stop Rita’s plans of world domination. Rita seeks to destroy Zordon and the Power Rangers along with their Zords utilzing various monsters. MMPR: Rita’s Rewind featured fifteen levels and had co-op multiplayer gameplay that allowed up six players simultaneously. Rita’s Rewind allowed players to choose the Red, Blue, Yellow, Pink and Black Rangers with Tommy the Green Ranger being an unlockable character after completing the game once. One of the biggest positives about MMPR: Rita’s Rewind was the inclusion of the Evil Green Ranger arc something that you did not see in too many older Power Rangers titles from the past. Also, the graphics and gameplay for MMPR: Rita’s Rewind was a step up from MMPR: Mega Battle from 2017.

The graphics and gameplay for MMPR: Rita’s Rewind gives of retro vibes and the animation are fun to watch during certain cutscenes. However, there are been many people who have complained about sluggish controls in MMPR: Rita’s Rewind along with the gameplay feeling somewhat unbalanced and frustrating. While the 2D side-scrolling beat em up aspect of Rita’s Rewind is probably the best feature in the game some felt that it paled in comparison to the older MMPR beat em ups that we got on Super Nintendo and Sega Genesis back in the 90’s. In MMPR: Rita’s Rewind None of the rangers Jason, Zack, Kimberly, Billy, Trini or Tommy were playable in their unmorphed forms which was a bit bummer. Also, the Zord missions felt so tedious to a point were it detracted from the overall quality of MMPR: Rita’s Rewind. Megazord battles seemed better in the older MMPR games because they were not presented in first-person like what we got in Rita’s Rewind. While MMPR: RIta’s Rewind is fun to play it seemed like it was rushed and finished product could have been more polished than what we got. Since the start of the 2020’s decade we got games like Streets of Rage 4 and TMNT: Shredder’s Revenge that looked more polished than MMPR: RIta’s Rewind. Since its release on December 10th MMPR: Rita’s Rewind has received a Metascore of “75” which is considered to be average.

While many people have criticized certain aspects of MMPR: Rita’s Rewind including the controls, collision detection and tedious missions the game’s main appeal was nostalgia. While MMPR: Rita’s Rewind looks exciting its a game that could have been better if the Megazord battles and missions were presented differently. Digital Eclipse tried to do new things to make Rita’s Rewind stand out more from previous MMPR beat em up titles which is cool. But switching gameplay genres from beat em up to rail shooter to first person combat to Space Harrier like gameplay felt unnecessary. The amount of variety that Digital Eclipse put into MMPR: Rita’s Rewind in terms of gameplay is something that is appreciated but only one genre was needed for this game. Attempts to make certain aspects of RIta’s Rewind look similar to the MMPR television show from the early 90’s cool but it also detracted from the overall quality of the game to some extent. While MMPR: Rita’s Rewind was a better beat em up game than MMPR: Mega Battle from ’17 the finished product of the game could have been as good as TMNT: Shredder’s Revenge if Digital Eclipse focused solely on the 2D beat em up gameplay.





Leave a comment