SNK’s King Of Fighters XIII was one of the few high profile fighting games to have been released back in 2013. As good as KOF XIII May have been overshadowed by various other fighting games that were also released 2013; that year we saw the release of titles such as: Killer Instinct, Injustice: God’s Among Us, Naruto Shippuden: Ultimate Ninja Storm 3 and Jo Jo’s Bizzare Adventures: All-Star Battle. KOF: XIII was the direct sequel to its predecessor King Of Fighters VII which was released in ’09 and received an arcade release exclusively in Japan back July 2010. King Of Fighters XIII did not appear on the PlayStation 3 and Xbox 360 until the fourth quarter of 2011 in countries like Japan, Europe and America. As far as visuals were concerned King Of Fighters XIII saw a unique improvement as the game presented players with sharper character sprites in comparison to its prequel. King Of Fighters XIII was also the game that concluded the Ash Crimson arc which began following the release of KOF ’03. Ash Crimson was a very unique character mainly because of his anti-hero persona stemming from his villainous antics. Ash had managed to steal power from descendants of clan members who sealed the notorious Orochi way almost two millenniums prior to the setting of game.
Along with having a very intriguing plot KOF: XIII saw the return of many popular characters within the set including Ryo Sakazaki, Robert Garcia, Mai Shiranui, Lori Yagami, Yuri Sakazaki and others. KOF: XIII consisted of ten different teams including Art Of Fighting, Women’s, Psycho Soldier, Fatal Fury, Japan and Ikari Warriors while giving players the option to download EX characters such as Mr. Karate who a boss character in older games from the Neo Geo era in the early 90’s. The gameplay seen in KOF: XIII was unique considering the fact that SNK decided to bring back features such as the multi-bar power gauge popular from KOF ’97. Also, the inclusion of EX Mode in KOF XIII that allowed players to perform EX Super Specials along with EX Special Moves depending on how many bars they had; served as a suitable replacement for the absence of gameplay features included in KOF: XII. The features that were emphasized in KOF XII included fighting mechanics such as Guard Attack, Critical Counter along with a Clash System which were not present in KOF: XIII. Instead, we got to see the addition of other fighting mechanics including Hyper Drive mode along which allowed players to perform endless Drive Cancels until their gauge runs out. The improved gameplay included in KOF: XIII was refreshing to see especially since SNK managed to make essential improvements that have players a slightly different experience than what they got in KOF: XIII. Since its release KOF: XIII has been seen as one of the best 2D fighting games that SNK has produced within the 10’s decade alongside the critically acclaimed KOF XIV from 2016.