Should Mega Man 7 have been released for the PS1 during the 90’s?

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Looking back at Mega Man 7 it was actually a pretty decent game.   The Mega Man series in general was great during the late 80’s early 90’s.  However, during the mid 90’s it seemed like the Mega Man X series was more popular than the regular Mega Man games which started off on the NES.  Around the mid 90’s when the Sony PlayStation started to become very popular Capcom could have easily have ported Mega Man 7 for the PS1.  After all, they did eventually release Mega Man X4 for the Sony PlayStation shortly after the release of Mega Man 7 during the summer of 1997.

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If Mega Man 7 was released for  the PS1 back in 1995 it could have possibly have sold more than it did on the SNES especially considered how popular the game console was during that time period.  The fact that Mega Man 7 game was not re-released for the PS1 back in the 90’s was somewhat surprising to many people.  But despite the criticism that Mega Man 7 receive its one of those games that is very hard to find in used game stores today which says a lot about the game itself.

Should Chrono Trigger be re-released for the SNES Classic? 

When it comes down to nostalgic 16 bit RPG titles from the 90’s the Secret of Mana is an unforgettable gem that many people remember.  Ever since its release back in the early to mid 90’s Chrono Trigger has managed to sell over 2 million units worldwide for the Super Nintendo Entertainment System.  

While Chrono Trigger is considered to be one of the best RPG titles to have ever been featured on the original Super Nintendo many people are questioning the is not currently featured on the SNES Classic Edition.  While there are a set of games from the past that are going to be featured on the SNES Classic such as Super Mario Kart, F-Zero, Zelda: Link to the Past and others as of now there is always a possibility that Chrono Trigger can be re-released for the retro based console down the line. 

Will the SNES Classic Edition sell over one million units within a few weeks? 

The SNES Classic Edition is probably one of the most hyped retro based that we have ever seen.  With all the exciting titles that are expected to be re-released many people are anxiously waiting for the release of the SNES Classic Edition which is set to be launched in the final week of September 2017.  

As we get closer to the release date of the SNES Classic Edition many people are wondering how the console will do in terms of sales furious first week.  As of right now it would be safe to say that the SNES Classic Edition could easily sell one million units before 2018.   The SNES Classic Edition also looks like it could sell at least 250,000 within its first week as well.  

As far as the SNES Classic Edition is concerned it was recently reported that pre-orders for the retro based had sold out in les than 10 minutes at GameStop which sounds unreal.  However, the SNES had some unforgettable gaming gems back in the 90’s that is very hard to find in used game stores today.  The pre-orders for the SNES Classic Edition selling out in a very short period time actually makes especially if you are a retro gamer from the 16 bit era. 

Did Mode 7 give Super Nintendo the edge over Sega Genesis?

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When it came down to the Super Nintendo as a gaming console one of the most impressive features that it had was the ability to make 16 bit games appear more realistic than they were.  One of the best features that was included is various Super Nintendo games such as F-Zero, Super Mario World, Super Castlevania, Chrono Trigger, Secret of Mana and TMNT: Turtles in Time was Mode 7.     The application of Mode 7 in video games during the early to mid 90’s was one of the things that made the 16 bit era awesome because it allowed video game designers to become far more creative than usual.  When it came down the the Nintendo Entertainment System which was popular throughout the 80’s it always seemed like video game designers were heavily confined when it came down to developing games during the 8 bit era.   Since the start of the 90’s the Super Nintendo has been able to produce many fantastic games that looked somewhat similar to titles you would play in arcade centers such Teenage Mutant Ninja Turtles: Turtles in Time.   The Mode 7 feature for the Super Nintendo had felt like the closest thing to 3D gaming that we had seen during the early 90’s prior to the release of the Nintendo 64 in 1996.

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At times games that included Mode 7 made the Super Nintendo seem more appealing than the Sega Genesis which was also another huge 16 bit console back in the early 90’s.  As far as backgrounds and sprites are concerned some might argue that the Super Nintendo was more impressive than the Sega Genesis.  When we look back at classic games from the 16 bit era we see more diversity in terms of which games were popular during the early 90’s on the Super Nintendo.  Also, some of the games that were considered memorable classics for the SNES such as the Legend of Zelda: Link to the Past, Super Mario RPG, Final Fantasy IV-VI and Super Mario Kart had all included Mode 7 during gameplay.   In fact, the best selling game on the Super Nintendo was Super Mario World which had managed to sell over 20 million units worldwide since its release back in 1990.   Not only did the Mode 7 feature give Super Nintendo games somewhat of an edge over the Sega Genesis but it was one of the many things that sustained the SNES during the console war against Sega Genesis during the first half of the 90’s.

Retro Gaming- Super Star Wars Empire Strikes Back: (1993)


There are many people who loved Star Wars series for many years since most of the movies are nothing short than amazing.  The Empire Strikes Back was definitely one of the coolest in the series following its release back in the 80’s.  When a game based on Star Wars Empire Strikes Back was released for the Super Nintendo Entertainment System in the early 90’s some people were probably thrilled about the whole thing.  Even though, most people generally have low expectations when it comes down to game movies Super Star Wars Empire Strikes Back was an exception because in some ways it was much better than the 1992 prequel that was also released for the SNES.  Super Star Wars Empire Strikes Back allows people to play as characters such as Luke Skywalker, Han Solo and Chewie with each having their own respective powers.  One of the cool things about playing as Luke in this game is that you eventually obtain the power of the force after meeting Yoda which allows the character to utilize it in several different ways.  When it comes down to dealing with opponents and navigating through levels players have the options of using Force Elevation, Slowdown, Freeze, Saber, Control, Saber Deflect, Mind Control along with the ability to become invisible.

The only problem that some people may have with having the force as a special ability is that they are given too many powers to master in such a short period of time.  Also, the game had presented some tough enemies including the Yedi’s who had the ability to freeze people and the game itself was very tough to complete.  When LucaArts & Sculptured Software both designed this game they made sure that it was more challenging than its predecessor. While players did not have the ability to save their progress they had the option of entering passwords to continue where they left off in the game.  One of the features in Super Star Wars that seems to stand out the most was the use of Mode 7 in some of the stages which made the game enjoyable especially when players had the chance to destroy AT-AT’s.   Traveling through the icy world of Hoth along with the boss battle with Darth Vader at the end of the game makes Super Star Wars Empire Strikes Back an enjoyable classic for the SNES.  Finding an SNES cartridge for Super Star Wars in retro game store would be difficult today since its considered to a gem that many people would hold on to before selling it.

Retro Gaming- Rock n’ Roll Racing: (1993)


Back in the 1990’s racing games were so much fun  especially those during the 16 bit era that were available on home consoles like the Super Nintendo or the Sega Genesis.  When we think about some of the most coolest games for the Super Nintendo Entertainment System a few titles come to mind including Rock n’ Roll Racing .  During the early 90’s  when Blizzard Entertainment developed Rock n’ Roll Racing the concept for the game was very interesting.  While players race against three other opponents they are expected to do everything they can to win the race including making various attempts to destroy their vehicle using weapons.   The process of earning money in the game was a nice feature because it allowed players to improve their vehicle as they prepared for more difficult races.  Along with the gameplay and the ability to earn money in races Rock n’ Roll Racing arguably had one of the best soundtracks that anyone would hear on a SNES racing title.

The soundtrack for Rock n’ Roll Racing along with the commentary made the gameplay much more exciting because it was unlike anything that anyone would see in a general racing game during the 16 bit era.  The isometric view that was utilized in Rock n’ Roll Racing was probably the most unique feature in the entire game.   Not only did the isometric view make Rock n’ Roll Racing stand out from other games within its genre but it also deviated from the traditional third person racing style of gameplay that were popular during the early to mid 90’s.  As cool as Rock n’ Roll racing was some would agree that the game itself was difficult to play.  Some would agree that playing games like Rock n’ Roll racing would be much easier  on a control stick opposed to a D-pad.  Even though, steering and controlling the vehicles in this game may be difficult for some people its also one of the many things that makes Rock n’ Roll Racing very exciting.  Combining elements of fantasy with reality along with having a good soundtrack had made Rock n’ Roll Racing an unforgettable classic for anyone who grew up during the 16-bit era of gaming.

Retro Games- Mighty Morphin Power Rangers The Movie: (1995)


We all remember how popular the Mighty Morphin Power Rangers series was back in the early to mid 90’s and excited many people were for the first movie.  This series was popular with so many kids during the 90’s especially when Might Morphin Power Rangers The Movie was released theaters in 1995.  While most people thought the first Power Rangers movie was pretty cool they also thought that games released for the Super Nintendo and the Sega Genesis was very fun as well.  The cool thing about the video game for Power Rangers the Movie was how different the Super Nintendo and Sega Genesis versions were from each other.  The Super Nintendo version of Power Rangers the Movie had arguably contained better graphics and had pretty cool gameplay.  In the SNES version players had to start each stage off with one of the rangers in their civilian forms.  While progressing throughout the game and collecting lighting bolt items from defeated enemies they had the ability to morph into a Power Ranger once their meter at the bottom of the screen was full.

Even though, morphing sequence in the SNES version was fun to watch some people would probably argue that filling up the morphing meter takes a long time.  In the Sega Genesis version players can start each stage off as a Power Ranger along with being able to play throughout the entire game as one.  One of the key things that the Sega Genesis version of this game had included unlike the SNES game was the ability to play as the Megazords in certain stages.  While the SNES might have had better graphics along with fantastic music the absence of gameplay with the Megazords made the Genesis version more desirable especially if one was a hardcore fan of the MMPR series.  Even though there were several differences between both the SNES and the Sega Genesis version of this game one of the elements that remained constant was the that Ivan Ooze was the main villain.   The SNES version of the game consisted of seven stages while the Genesis port only had six.  Despite, having less stages than the SNES version the Sega port allowed players to control older characters such as Jason, Trini and Zack in stages that were based on earlier episodes of season 2 in the Power Rangers series.  Players also had the opportunity to control the Thunder Megazord or the White Tigerzord which was exciting for most people who were fans of the series.  Along with controlling those two zords from the television series players could also utilize the Ninja Megazord along with Falconzord in certain battles.  Overall, while many people are polarized by which version of the Mighty Morphin Power Rangers the Movie was the best they can all mutually agree that the series was definitely its peak in terms of popular during the mid 90’s.