Retro Gaming 00’s- Assassin’s Creed II: (2009)

When we think about some of the best action-adventure games to have been released during the 00’s decade one of the few titles that many people instantly think about is Ubisoft’s Assassin’s Creed II from 2009. Assassin’s Creed II was the highly anticipated sequel of its predecessor from 2007 which appeared on multiple game game systems such as Xbox 360, PlayStation 3 and Microsoft Windows between November 2009 and March 2010. One of the most interesting things about Assassin’s Creed II was how the storyline for the game had included various historical figures such Niccolò Machiavelli, Leonardo Da Vinci, Bartolomeo d’ Alviano, Pope Alexander VI and others while the setting took place during the late 15th-early 16th century time period. The main protagonist Ezio Auditore has a rather dark but interesting backstory when players learn that his family had been brutally executed during the conflict involving the Assassins and the Knights Templar during the Renaissance era in Italy. The events surrounding Ezio Auditore is framed in the 21st century by a descendant within his bloodline named Desmond Miles which contributes to overall quality of the storytelling aspect of Assassin’s Creed II.

In this game players start out as Desmond who is eventually taught assassin skills by an undercover assassin named Lucy Stillman through a technique known as the “Bleeding Effect”. Shortly, afterwards Desmond learns more about his ancestor’s past when he discovers Ezio’s goal to retrieve information regarding the pieces of Eden. During Ezio’s journey players eventually cross path with the main antagonist Rodrigo Borgia who possessed one of the pieces of Eden while eventually becoming Pope Alexander VI. While Ezio eventually takes a piece of Eden from Borgia its eventually discovered that his father and brother were both condemned to death by hanging for treason by a despotic magistrate within Italy. Fueled by vengeance Ezio wanted to use his combat/stealth abilities to destroy every individual who was involved in his father’s death despite their occupation. His quest to destroy his father’s murderers is meet with aid as he trains with ancient order Assassin members who assist him along his quest. Throughout, the game players engage in various missions accompanied with non-linear gameplay and world maps that feature historical locations within Italy such as Florence, Venice, Forlì and others.

The addition of new in game mechanics such as swimming and “Eagle Vision” were features that many people found appealing comparison to the original Assassin’s Creed title from ’07. The ability to hire skilled non-playable characters from thieves all the way down to mercenaries to battle adversarial forces was also a plus; because it gave players more independence to develop creative strategies in order to complete certain parts of the game. There was also more realism added to the game with the introduction of a day/night cycle and a more robust yet effective combat system especially when it came down to countering the attacks of enemies. Along with impressive storytelling full of twists and turns, ancient landmarks, historical characters from the Renaissance era of Italy the visuals for Assassin’s Creed II was amazing back in ’09 thanks to the AnvilNext game engine.

Since its release back in November 2009 Assassin’s Creed II had received three downloadable expansion packs which kept players interested in the game before the release of Assassin’s Creed III in 2012. As far overall success in relation to sales it was reported that Assassin’s Creed II has reportedly sold over 1.6 million within its first week which was a pretty big deal at the time. In fact, Assassin’s Creed II is arguably the best installment within the series despite the fact that it was released a decade ago. The story for Assassin’s Creed II felt somewhat similar to Dishonored from 2012 in the sense where the story emphasizes corruption among authority figures and is accompanied with a dark and tragic backstory leading the main protagonists to align themselves with resistant rebels forces who end up becoming avengers. As a action-adventure stealth from the 00’s Assassin’s Creed II was quite the best video game from that 00’s decade and its a title that some might still enjoy on the PlayStation 4 and Xbox One to this day.

Will strong emphasis on online multiplayer modes reduce the replay value of video games?

As many people know online multiplayer gaming has been a big deal for at least a decade now and it seems to be improving in relation to popularity each year. We have games like Red Dead Redemption 2 along with Call of Duty: Black Ops 4 which are huge names for the PlayStation 4 and the Xbox One and the feedback of both games from fans are generally positive. However, Call of Duty: Black Ops 4 is a game where the main attraction attraction relies on the online multiplayer Battle Royale mode which was made popular by Fortnite back in 2017. The lack of campaign mode in Black Ops 4 is something that is appealing to many people who have been huge fans of the series within the 10’s decade.

While all the other Call of Duty: Black Ops titles had campaign modes some argue that Black Ops 4 not having a campaign mode could end up diminishing its replay value especially if there is a direct sequel. Once online servers for older generation games that relies mainly on online gameplay shuts down they tend to have little to no value which has been true for games such as Final Fantasy XI, FFXIV: A Realm Reborn and others. While emphasis on local multiplayer gameplay in current generation video games sounds like a much better idea in theory video game companies emphasize online gaming since it draws more revenue. While GTA: 5 has an amazing online multiplayer game mode the story mode itself is a huge attraction. which adds to its overall replay; while being a game that many people still play today despite being released in 2013.

Soul Calibur V (2012) vs Injustice (2013) which game was a bigger attraction?

When we think about fighting titles from the early 10’s decade names such as Soul Calibur V along with Injustice: Gods Among US are two titles that instantly comes to mind. Since its initial release for the PS3 and the Xbox 360 back in 2012 Soul Calibur V managed to reach at less 2.3 million copies worldwide in relation to sales. While the story mode for Soul Calibur V along with some of the new characters such as Pyrrah & Patroklos received mixed reception from fans and critics alike the game was still interesting and included modes such as “Quick Battle Mode” along with online multiplayer which contributed to the overall replay value of this title in general. However, as popular as Soul Calibur V was in 2012 it was not on the same level as Injustice: Gods Among US which was released the following year.

Injustice: Gods Among was a fighting video game that featured a star-studded roster of characters from the DC Universe such as Batman, Superman, Wonder Woman, Flash, Joker and many more. Also, despite being a fighting game with 2.5D gameplay it had a higher replay value than that of Soul Calibur V due to the cinematic quality of the story mode which is divided into several chapters along with the inclusion additional game modes such as Battle, Versus, Training. It should also be noted that online multiplayer game modes such as King of the Hill were popular for Injustice: Gods Among Us and were elements of the game that contributed to its overall appeal.

Since its initial release Injustice: Gods Among Us had won multiple “Game of the Year” awards in 2013 and managed to spawn a highly successful and critically acclaimed sequel called Injustice 2 which was released last year. In terms of which fighting title was a bigger attraction in the early 10’s there is no question that Injustice: Gods Among was a more popular game overall.

Elder Scrolls V: Skyrim (2011) vs Grand Theft Auto V (2013) which game was more popular?

When we think about some of the biggest video games to have her release within the 10’s decade titles such as Elder Scrolls V: Skyrim along with Grand Theft Auto V instantly comes to the minds of many people. Since they respective releases both games have sold millions worldwide and despite how old they are they are still enjoyable to this day. As far as sales are concerned its a know fact that Elder Scrolls V: Skyrim has managed to reach at least 13 million units worldwide since its initial release for the Xbox 360, PS3 and Microsoft Windows back in November 2011. As an Action-RPG Elder Scrolls V: Skyrim gave players the chance to adventure through large open world environments while developing their characters and providing them with seemingly endless customization options which added to the overall replay value of the game itself.

As popular as Elder Scrolls V is Grand Theft Auto V is without a doubt one of the best selling video games of all-time. It was announced early this year that the game has sold at least 90 million copies worldwide since its initial release in September 2013. Its not much of a surprise that GTA V ended becoming as popular as it currently is especially considering the fact that RockStar added an online mode which gave players so much to do aside from playing through the game’s main story and completing side quests along the way. While Bethesda’s Elder Scrolls V might arguably be the best Action-RPG of the 10’s decade Grand Theft Auto V is definitely more popular and successful as a video game in general.

Could Street Fighter X Tekken have been successful in arcade centers?

As many people know Street Fighter X Tekken was a crossover video game which was released years for the PlayStation 3 and the Xbox 360 back in 2012. The cool thing about Street Fighter X Tekken was the fact that it was a crop title that was years in the making prior to its release that nobody thought would ever happen. Since its release Tekken X Street Fighter was considered to be a success after it managed to reach over 1.7 million units worldwide in sales. As popular as Street Fighter X Tekken was back in the early 10’s some question whether or not it could have been a big in arcade centers.

Back in the late 90’s-early 00’s a crossover game involving the Tekken and Street Fighter series could have been huge. But by the time we got into the late 00’s-early 10’s online multiplayer gameplay became a big deal and for the most part you did not see games like Tekken X Street Fighter or Marvel vs Capcom 3 in arcade centers. If Tekken X Street Fighter was released in arcade centers back in the early 10’s it may not have been much of a big deal or an attraction at all.

Should Street Fighter X Tekken be ported for the PS4?

When it comes down to crossover fighting titles of the early 10’s aside from Marvel vs Capcom 3 one of the many titles that comes to mind is Street Fighter X Tekken which was released for the PlayStation 3 and Xbox 360 back in March 2012. Since its release Street Fighter X Tekken managed to sell at least 1.7 million units worldwide and was seen as one of the best fighting titles of 2012 along the likes of Soul Calbur V. The fact that Street Fighter X Tekken was never ported to the PlayStation 4 was something that was always a mystery to many people. A crossover game between Street Fighter & Tekken is something the gaming world had wanted to see since the 90’s and was a huge attraction once it happened about six years ago.

While the roster for Street Fighter X Tekken was quite impressive along with the tag team gameplay included in this game Capcom received some backlash for players having to pay for characters that were already on the disc after purchasing it. If Capcom were to re-release Street Fighter X Tekken for the PlayStation 4 with every single character available without purchase than its something that would definitely be worth checking out especially since that is what the company should have done in the first place.

Could Marvel vs Capcom 3 have been popular in arcade centers?

As many people know Marvel vs Capcom 3 was one of the most popular crossover fighting games of the 10’s. Ever since its release Marvel vs Capcom 3: Fate of Two Worlds has remained exclusively on the PlayStation 3 and the Xbox 360. Unlike, its predecessors Marvel vs Capcom 3 never received an arcade release and was still a huge success in countries such as America and Japan due to the fact that the game was at least a decade in the making. If Marvel vs Capcom 3 was released in arcade centers back in the early 10’s the game could have definitely been somewhat of an attraction.

But ever since online multiplayer gameplay became popular back in the mid to late 00’s it almost seemed like there was no point whatsoever on having an arcade version Marvel vs Capcom 3. The arcade era of gaming ended a long time ago somewhere between the late 90’s and the early 00’s. As popular as Marvel vs Capcom 3 was in the early 10’s an arcade version of the game would not have been as exciting as the online multiplayer experience that people had for the PlayStation 3 or the Xbox 360.

Could Dark Souls have been successful on the Nintendo Wii in 2011?

As many people know Dark Souls is one of the most popular Action-RPG titles of the 10’s decade. Since release back in 2011 Dark Souls has been praised by many critics for its visuals, gameplay and level design while being a challenging and seemingly unforgiving RPG which added to its overall replay value. Since its initial release for the Xbox 360 and the PlayStation 3 in ’11 the game has been ported to various game consoles such as the PlayStation 4, Xbox One and even the Nintendo Switch this year. For whatever reason the original Dark Souls was never ported for the Nintendo Wii back in the early 10’s which made people question how well it could have done in both theory and practice.

Its quite possible that a Wii version of Dark Souls would have been inferior in terms of quality compared to what we saw on the Xbox 360 and the PlayStation 3 which is why Namco Bandi Games never made a reality. Also, first party games that were more family oriented and appealed to kids such as Zelda: Twilight Princess, Super Mario 3D World, Kirby’s Return to Wonderland and others could have definitely overshadowed Dark Souls on the Nintendo Wii during the early 10’s. While a Wii version of Dark Souls could have sold at least 250,000 units worldwide in the early 10’s is doubtful that it would reached the one million mark or have surpassed any other version of the game in sales.

Was the Nintendo Wii a better game console than the PS3?

As many people already know the PlayStation 3 along with the Nintendo Wii are two of the most popular game systems of the 2000’s. The Nintendo Wii was very innovative since it allowed players to utilize a remote and nunchucks for gameplay along with being backwards compatible with last generation titles that appeared on the Nintendo GameCube. Since its release back in November 2006 the Nintendo Wii had managed to sell over 101 million units worldwide which is impressive because it managed to sell more than the PS3 which reached approximately 83 million in sales since its release that same year.

While PlayStation 3 may of had better graphics than the Wii not all models of the PS3 were backwards compatible which may have hurt the console in sales during the 00’s and early 10’s. As far as graphics are concerned there is no doubt that the PS3 had the edge over the Nintendo Wii. Also, third party games shined more on the PlayStation 3 opposed to the Nintendo Wii where titles such as Zelda: Twilight Princess, Mario Kart Wii stood out more and were top sellers on that game console. In terms of which game console was better overall varies to different people and it really depends on what features one looks for in game systems.

Could the PS3 have sold more than the PS2 if all models were fully backwards compatible?

As many people know the PlayStation 3 was one of the most popular game consoles of the 2000’s decade. Since its initial release back in late ’06 the PS3 managed to reach over 83 million units worldwide in sales. Despite, not selling as much as the PlayStation 2 which did approximately 155 million units worldwide there are some who argue that the PS3 could have been more successful if every mode of the console was backwards compatible with PS2 games in general. There were models such as the PS3 20GB and the PS3 60 GB which had a list of games that were backwards compatible with PS2 opposed to the PS3 Slim.

For whatever reason Sony decided not to make the PS3 80GB backwards compatible. But seeing how cool games we got on the PS3 and how superior its visual was in comparison to the PS2 it was something that was not a major determinant to the overall success of the game system overall. Ever since the PS4 console was released back in late 2013 backwards compatibility was never used again and its something that has arguably contributed to its overall success. If anything making the all models of the PS3 backwards compatible could potentially worked against Sony similar to how Nintendo made the Wii-U following the original Wii console.