Nintendo’s Most Successful Game System Of The 90’s?

When retro gamers think about some of the top game consoles of the 90’s systems such as Super Nintendo, Sega Genesis, PS1 and Nintendo 64 are all big names that instantly come to mind. Nintendo’s Super NES console had so many high profile gamers which sold millions and became cult classics such as Super Mario World, The Legend Of Zelda: Link To The Past, Super Mario Kart, Star Fox, Super Metroid and others. As far as sales are concerned the SNES console released in 1990 was more successful than the N64 which came out in ’96. While the Super NES managed to reach over 49 million in sales the Nintendo 64 sold close to 33 million. While both the Super NES along with the N64 were both successful in their own right the handheld Game Boy line which started back in ’89 had bigger numbers than both in terms of sales. Since its inception the Game Boy line along with Game Boy Color from ’98 had reached over 118 million units in worldwide sales before it was ultimately discontinued in March 2003. To be fair the Game Boy line did have a longer time span in retail than both the Super NES and the Nintendo 64.

The Super Nintendo Entertainment System was released in ’90 and was not discontinued in countries such as America and Europe until ’98-’99. The Nintendo 64 had a shorter lifespan in retail as the console was ultimately discontinued in Spring 2002 since its release in ’96. The Game Boy line had only grew in popularity as the 90’s progressed into the early 00’s especially with the Pokemon series being one of the main attractions for Nintendo’s handheld game systems. Pokemon Red & Blue from ’96 managed to reach over 31 million in sales while Gold & Silver from late ’99 had reached somewhere along the lines of 23 million right before the end of the 00’s decade. There were also classics such as Super Mario Land 2, Zelda: Link’s Awakening along with Metroid II which were all critically acclaimed classics that appeared exclusively on Game Boy between ’91-’93 as well. Back the 90’s Nintendo’s handheld Game Boy system was revolutionary and while rival companies such as Sega and Neo Geo tried to compete they eventually fell short in process. Nintendo’s Game Boy system felt like a handheld version of the NES which heavily contributed to its appeal along with having its share memorable games which were best sellers in retail within countries like America, Japan and Europe. While its debatable which Nintendo based game system was the most popular back in the 90’s there is no denying that Game Boy was the most successful overall from a sales standpoint.

Should there have been more first person shooters for the NES?

Back in the 80’s and early 90’s 2D action-adventure platform games were very popular along with run and gun titles. One of the genres that was not nearly as popular as others during the 8-bit & 16-bit era of gaming were first person shooters. First person shooters did not become popular on a mainstream level until the 00’s and games such as Duck Hunt felt like it was way ahead of its time. There were 8-bit classics such Freedom Force, Laser Invasion, Hogan’s Alley along with Duck Hunt which made NES gameplay more interesting during the 80’s. Its a known fact that Sega’s Master System despite being more superior in graphics & gameplay was not quite as innovative as Nintendo was in relation to the NES or SNES for that matter. While the NES had its own customized zapper the SNES had features Mode 7 which added to the appeal of both consoles. If anything the SNES should of had more games that utilized the Super Scope zapper since the console had better graphics despite not selling as much as the NES did from ’83-’03.

As far as Nintendo based first person shooters are concerned Duck Hunt was probably one of the most high profile titles from genre making people wonder why a sequel was never made. As impressive as Duck Hunt looked for the NES at the time the game was not really a best seller for the 8-bit console despite how innovative it was. Also, first person games like Duck Hunt really did not have a plot and relied more on players complete a series of objectives which generally seemed uninteresting. Having more first person shooter games for the NES would not have made the 8-bit console anymore of an attraction than it was during the 80’s seeing how the Super Mario Bros & The Legend Of Zelda series blew up in popularity during that time period.

Retro Gaming 90’s- MegaMan V: (1992)

As many people know Capcom’s MegaMan V was released for the NES console back in 1992. MegaMan V was the direct sequel to MegaMan IV which came out in ’91 and the game itself was pretty similar to that of it predecessor in terms of looks and gameplay. One of the more interesting aspects of Mega Man V was the plot which saw Dr. Wily frame Proto Man for a robot attack after creating android in his likeness named Dark Man. Mega Man V was a game that may have been overshadowed in the early 90’s due to how popular the SNES along wit the Sega Genesis was becoming during that tie period. Despite, not making any significant changes to MegaMan V in comparison to its sequel some would argue that it was every bit a challenging as Mega Man IV. By the ’92 the 8-bit NES console was starting to become obsolete in terms of graphics and gameplay and the MegaMan main series would eventually become overshadowed by the Mega Man X along with its sequels which appeared on the SNES and PS1. MegaMan 5 was a game that was not quite as popular as titles such as MM2 & MM3 but some argue that if Capcom released MM5 for the SNES it could have been a bigger attraction than it was on the NES.

After all, we did get to see MegaMan 7 on the SNES during ’95 and while it was a treat to some gamers other thought it was boring compared to the MMX series. However, MM5 could have definitely worked on the SNES in ’92 considering the fact that Mega Man X was released the following year in 1993. MegaMan 5 was a pretty solid run and gun platform game for the 8-bit NES but it was not one of the most memorable entries within the series. There were so many MegaMan games within the main series that originated in ’87 to a point where it did not matter whether or not MM5 appeared on the SNES opposed to the NES during the early 90’s. Despite, MegaMan 5 being critically acclaimed by various gaming publications following its release the game definitely could of made a bigger splash on the Super NES in ’92 especially since the MMX series had not yet started.

JoJo’s Bizzare Adventures: All-Star Battle (2013)

When it comes down to unique fighting games that were released during the first half of the 10’s decade titles such as Dead Or Alive 5, Soul Calibur V, Mortal Kombat 9, Marvel vs Capcom 3 and Killer Instinct are all games that instantly comes to mind. The games just mentioned receiving a decent amount of mainstream prior to their respective releases; but unique fighting games such as JoJo’s Bizzare Adventures: All Star Battle from 2013 does not get talked about as much as it should. As many people know the JoJo manga series has been around since 1987 and includes eight different story arcs from its time being apart of the Weekly Shonen Jump until ’04; along with its inclusion in the Ultra Jump seinen manga from ’05 onwards. JoJo’s Bizzare Adventure saw its first major video game back in ’98 when it released on the CPS-3 arcade system in Japan & America prior to being ported for the PS1 along with Dreamcast during Q4 of 1999. Unlike, the All-Star Battle game from 2013 the original JoJo game was developed by Capcom and received mainly mixed reviews from various gaming publications. The JoJo game from ’13 was developed by CyberConnect2 the same company that worked on tge Naruto Shippuden titles and published by Namco Bandi Games.

One of the reasons why the All-Star Battle game was such a big deal was because it was released shortly after a new anime series had emerged in 2012. The animated series was one of got long time fans hyped for a new game which many people were genuinely impressed by following its initial during August 2013. The comic book like visuals for JoJo’s All-Star Battle were beautiful and the story mode for the game highly praised by critics; the game covered eight different story arcs while giving players the opportunity to re-enact various scenes within the manga as the main protagonists. Players also had the opportunity to go through the game’s story as the antagonists in Another Battle mode which added a layer intrigue to JoJo’s All-Star Battle; in addition to the Secret Missions included within certain Scenarios of the Story Mode. Alongside, the story mode JoJo’s All-Star Battle includes a offline Versus Mode along with a online campaign mode where players could earn Customize Medals to alter the appearances unlockable characters. The battle aspect of JoJo’s All-Star Battle was pretty solid since the game included five different fighting styles and players had access to certain ones depending on which character they chose. The inclusion of a Guard Gauge alongside the Heart Heat Gauge added depth to the combat system in JoJo’s All-Star Battle along player’s having the ability to utilize Flash Cancels and Rush Attacks. The stages in JoJo’s All-Star Battle included locations that were present within the manga series from Part 1 Phantom Blood all the way down to Part 8 JoJolion. It should noted JoJo’s Bizzare Adventures: All-Star Battle was a PS3 exclusive which exceeded the expectations of many people sales; since the game managed to reach half a million in pre-orders prior to its release worldwide release outside of Japan in late April 2014. As a fighting game JoJo’s Bizarre Adventures is considered to be underrated by some and was a game that deserved more credit than it actually got back in 2014.

Retro Gaming 10’s- King Of Fighters XIII: (2010)

SNK’s King Of Fighters XIII was one of the few high profile fighting games to have been released back in 2013. As good as KOF XIII May have been overshadowed by various other fighting games that were also released 2013; that year we saw the release of titles such as: Killer Instinct, Injustice: God’s Among Us, Naruto Shippuden: Ultimate Ninja Storm 3 and Jo Jo’s Bizzare Adventures: All-Star Battle. KOF: XIII was the direct sequel to its predecessor King Of Fighters VII which was released in ’09 and received an arcade release exclusively in Japan back July 2010. King Of Fighters XIII did not appear on the PlayStation 3 and Xbox 360 until the fourth quarter of 2011 in countries like Japan, Europe and America. As far as visuals were concerned King Of Fighters XIII saw a unique improvement as the game presented players with sharper character sprites in comparison to its prequel. King Of Fighters XIII was also the game that concluded the Ash Crimson arc which began following the release of KOF ’03. Ash Crimson was a very unique character mainly because of his anti-hero persona stemming from his villainous antics. Ash had managed to steal power from descendants of clan members who sealed the notorious Orochi way almost two millenniums prior to the setting of game.

Along with having a very intriguing plot KOF: XIII saw the return of many popular characters within the set including Ryo Sakazaki, Robert Garcia, Mai Shiranui, Lori Yagami, Yuri Sakazaki and others. KOF: XIII consisted of ten different teams including Art Of Fighting, Women’s, Psycho Soldier, Fatal Fury, Japan and Ikari Warriors while giving players the option to download EX characters such as Mr. Karate who a boss character in older games from the Neo Geo era in the early 90’s. The gameplay seen in KOF: XIII was unique considering the fact that SNK decided to bring back features such as the multi-bar power gauge popular from KOF ’97. Also, the inclusion of EX Mode in KOF XIII that allowed players to perform EX Super Specials along with EX Special Moves depending on how many bars they had; served as a suitable replacement for the absence of gameplay features included in KOF: XII. The features that were emphasized in KOF XII included fighting mechanics such as Guard Attack, Critical Counter along with a Clash System which were not present in KOF: XIII. Instead, we got to see the addition of other fighting mechanics including Hyper Drive mode along which allowed players to perform endless Drive Cancels until their gauge runs out. The improved gameplay included in KOF: XIII was refreshing to see especially since SNK managed to make essential improvements that have players a slightly different experience than what they got in KOF: XIII. Since its release KOF: XIII has been seen as one of the best 2D fighting games that SNK has produced within the 10’s decade alongside the critically acclaimed KOF XIV from 2016.

Would KOF: Maximum Impact 2 be considered underrated?

When many people think about some of the most iconic games to have come from the KOF series some of the installments from the 90’s come to mind. In fact, KOF ’98 was arguably the greatest fighting game that SNK made and was probably one of the best 2D arcade fighting titles of all-time. While SNK’s games within the KOF series has improved visually as time progressed many gamers are only aware of the 2D installments from the 90’s, 00’s and the 10’s decade. Following the release of KOF ’98 we got to see critically acclaimed 2D entries such as King Of Fighters XI-XIV between ’05-’16. However, the 3D KOF games do not get mentioned nearly as much as the 2D installments; which is understandable considering the fact that the series began in 2D towards the mid 90’s. After KOF Maximum Impact 2 was released in ’06 there were casual gamers who may have been impressed with features such as 3D gameplay along with character voice overs during story mode cutscenes. The gameplay for KOF: Maximum Impact 2 felt similar to that of a Soul Caliber which was cool considering how popular the Soul series has become during the 00’s.

King Of Fighters: Maximum Impact 2 looked and felt way different from many other installments within series; similar to how the Street Fighter EX did from every other 2D SF title from the 90’s. While some fans thought that making a 3D KOF game with voice acting was a step in the right direction others felt that titles such as Maximum Impact 2 deviated away from what made the series popular during the 90’s. For a 3D fighting game KOF: Maximum Impact 2 looked pretty decent by mid 00’s standards and would probably turn heads within the gaming world it was remastered in high definition. However, the demand to see a remastered version of KOF: Maximum Impact 2 is not very high especially since there are much better games within the series that the public adore even more.

Retro Gaming 10’s- Shovel Knight: (2014)

One of the few games that was released back in 2014 that stood out to many people was an indie action-platform title developed and published by Yacht Club Games entitled Shovel Knight. The reason why Shovel Knight was such as big deal following its worldwide release in 2014 was because it appealed to many retro gamers who grew up during the 16-bit era of gaming back in the 90’s. Despite, the fact that Shovel Knight too old the game looks and feels like it came out over two decades ago while still being popular enough to turn heads within the gaming world. The plot for Shovel was slightly more intriguing than anything one would see in a 16-bit action-platform game. While most 2D side-scrolling platform games from the late 80’s-early 90’s seemed basic Shovel Knight was a bit more complex. While 2D side scrolling platform games like Sonic The Hedgehog was simply about thwarting the plans of the main antagonist Shovel Knight included the same formula added with elements that made the story more interesting. In the game Shovel Knight must battle the members of “The Order Of No Order” before encountering the main villain known as the Enchantress who is responsible for spreading malevolence throughout the world.

There were various different warriors similar to Shovel Knight but slightly different with gimmick names such as: Treasure Knight, Mole Knight, Polar Knight, Plague Knight and others which was somewhat reminiscent of the older Mega Man games of the late 80’s-early 90’s. Players could enter dream sequences after defeating certain knights before encountering the Enchantress towards the end of the game; this comes after battling Shovel Knight’s rival Black Knight more than once and eventually leading to revelations and unexpected plot twist. Towards the end of game Shovel Knight and Black Knight temporally put their differences aside as the deal with the Remnant Of Fate. The Remnant Of Faye was the entity the Enchantress became after going through an exorcism courtesy of the main protagonist in the Shovel Of Hope campaign. Shovel Knight had a total of four different campaigns including Plague Of Shadows, Specter Of Torment and King Of Cards along with a multiplayer mode which contributed to the game’s high replay value. Since its release Shovel Knight has been ported for various game systems including the PlayStation 3, Wii U, Nintendo 3DS, PlayStation 4 and Xbox One. Shovel Knight was also considered to be one of the most high profile 16-bit titles of the 10’s decade. Shovel Knight was also pretty successful for a 16-bit game within the 10’s decade seeing that it reached at least 2.5 million copies in sales. While many people have different opinions on which campaign within Shovel Knight was the best; there is no doubt that it was one of the top 2D action-platform titles of 2014.